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Type: Posts; User: JohnMarchant

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    Its been slow for some considerable time now....

    Its been slow for some considerable time now. Apart from keeping it going i dont think there is much else going on there.
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    Thanks for that.

    Thanks for that.
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    Im obviously missing something, what video.

    Im obviously missing something, what video.
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    Hi Steve, Thats just it, its not constant or...

    Hi Steve,

    Thats just it, its not constant or happening repeatedly on the same mesh. I have the latest drivers but my card is a bit long in the tooth. Ive got a new laptop waiting at home when i...
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    Just got mine, look forward to playing tomorrow.

    Just got mine, look forward to playing tomorrow.
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    Steve ive noticed when i run remesher and ask for...

    Steve ive noticed when i run remesher and ask for latest updates it says i have an even more up to date one that your website. Im getting allot of crashes now it seems, have their been any updates in...
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    Very interesting and i might pick this up when...

    Very interesting and i might pick this up when its available.
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    I do like some of their stuff but like Poser i...

    I do like some of their stuff but like Poser i dont like their way of installing stuff all over the place. I know why they do it but its a pain in the neck.
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    Oh ok, i do hope we will see LW support one day,...

    Oh ok, i do hope we will see LW support one day, would really like to see this and Octane up close for comparison.
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    Indeed, but seeing as LW is not supported yet i...

    Indeed, but seeing as LW is not supported yet i suppose as far as a comparison its not really fair or indeed accurate to us C4D. I look with interest to see how it comes along.
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    Is this a benchmark scene that comes with...

    Is this a benchmark scene that comes with Redshift. I saw some of the results, very good indeed, i would love to see Lightwave Support and a comparison between Redshift and Octane.
  12. Yeah it freezes subpatched objects at render time.

    Yeah it freezes subpatched objects at render time.
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    Thanks Ryan i did not realise that.

    Thanks Ryan i did not realise that.
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    I would love someone to do some videos of the...

    I would love someone to do some videos of the 3dPowers toolset. Some parts are hard to understand, especially sticky.
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    Thanks very much, extremely generous of you.

    Thanks very much, extremely generous of you.
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    Ive sent Ryan some money via Paypal, well worth...

    Ive sent Ryan some money via Paypal, well worth it for these videos.
  17. Agreed, i would just like to see the assets and...

    Agreed, i would just like to see the assets and download as FBX/OBJ with mapping.
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    Lernie Ang's Janus is great for this.

    Lernie Ang's Janus is great for this.
  19. Thanks Mike.

    Thanks Mike.
  20. Some great work by Steve.

    Some great work by Steve.
  21. To be honest until its in our hands and we can...

    To be honest until its in our hands and we can see for ourselves whos to say we LightWave users are wrong.
  22. There is nothing you can model in Modo that you...

    There is nothing you can model in Modo that you cant model in LightWave, yes approach might be different and even work around. LW still leaves bad geometry sometimes when using boolean and modeler...
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    I would agree, the only limit should be a...

    I would agree, the only limit should be a watermark or render size restriction. Even saving with sim plugins is needed because the the likelyhood of crashes.

    Also a good set of examples that show...
  24. I believe the use of HDRI was pioneered by NT,...

    I believe the use of HDRI was pioneered by NT, not sure of the dates. Chronosculpt was pretty well received as well, ok not technically LW. However the original comment did not say that Lightwave was...
  25. Well you never know NT/LWG3D have done it in the...

    Well you never know NT/LWG3D have done it in the past. I dont think it will happen, im just happy for them to get us as stable a release as possible. For me its modeler that needs some work and i...
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