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Type: Posts; User: RebelHill

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  1. Replies
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    Mine is free.

    Mine is free.
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    Or... you could just use the euler filter on my...

    Or... you could just use the euler filter on my toolbox...

    https://www.youtube.com/watch?v=vvCB4mbxAI8&list=PLTds3QePYrWGUd7fMuNAivIsORvpnKDqX&index=36

    Which requires none of that laborious...
  3. yeah... sensei's right about the angular...

    yeah... sensei's right about the angular measurement... its easiest.

    If you measure the sky in degrees, the the horizon on one side to that on the other is (obviously enough) 180deg... the...
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    you can do it with nodes

    you can do it with nodes
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    Your main workaround option, I think you'll find,...

    Your main workaround option, I think you'll find, is to study the structures present to be able to do what the removal tool does but manually... find the root item of the main controllers, clear all...
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    Interesting. I guess such may well happen, though...

    Interesting. I guess such may well happen, though sadly there's little i can do to remedy it. The plugin is all in LS, which is just part of LW itself across both platforms, so there's nothing that...
  7. you cant just turn tris into quads by magic,...

    you cant just turn tris into quads by magic, there has to be somehwere for the additional point/line to go. Merge trigons only merges adjacent triangles.
  8. The drawing size makes no difference, its just an...

    The drawing size makes no difference, its just an icon.
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    This has got to be a joke question, right?

    This has got to be a joke question, right?
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    So... in your hare scene... I load it, select the...

    So... in your hare scene... I load it, select the bone for one of the ears, named... Lft_Spine1-1_Hare20 (there being no other "spine root" bone)... clear part... all works.
  11. dafuq did I just watch?

    dafuq did I just watch?
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    If you convert the skeleton to Zbones, and see...

    If you convert the skeleton to Zbones, and see the actual parenting placement, then it makes more sense, both logically and visually. Ideally, you want bones to come out of the same "location" in the...
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    The head... ears go with the head.

    The head... ears go with the head.
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    The topology in the template figures looks very...

    The topology in the template figures looks very similar to that used in meshes from either Daz or MakeHuman. If the brief is to build the character along those lines, then frankly your best bet is to...
  15. As I hear it, lights and materials are being...

    As I hear it, lights and materials are being phased out completely... afterall, they're SO old tech, people have been using them since 3D studio and Alias-1. LW is looking to the future and away from...
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    select any piece (controller, marker, bone) of...

    select any piece (controller, marker, bone) of the individual finger (or arm, leg, etc) you want to clear (always starting in the case of multiple parts with the highest numbered such part) and hit...
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    The basic also lacks clavicles and has one fewer...

    The basic also lacks clavicles and has one fewer spine elements. However, the removal should work fine (and does here)... though are you actually using the "clear part" tool rather than just trying...
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    This was my go at it from quite a while back now.

    This was my go at it from quite a while back now.
  19. LW doesnt handle takes in FBX files, so your...

    LW doesnt handle takes in FBX files, so your tpose+animation in one file wont work, you need to do them separate. As for the bindings, you'll need to rebind the tpose version of the mesh to the...
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    Yeah... the eyeball textures/UVs seem kinda...

    Yeah... the eyeball textures/UVs seem kinda screwed, but the skin is good. Can always drop in replacement eyes.
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    ofc it goes to a curve when u pull on the...

    ofc it goes to a curve when u pull on the handle... it is a bezier. Point is, that rather than have to go through adjusting all the handles manually, it used to be possible to just rough in a curve...
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    no, no... just turn off the target control on the...

    no, no... just turn off the target control on the pitch channel.
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    target item.

    target item.
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    I was sure it worked since 9.6, but certainly...

    I was sure it worked since 9.6, but certainly seems to be as you say in 2015.3

    Bug it.
  25. Not really with any great ease. Ofc, the low poly...

    Not really with any great ease. Ofc, the low poly thing is most important around areas of extreme deformation change, shoulders, elbows, etc... so you might find you can get better results by doing a...
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