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    Ooo that's clever. Thank you Sensei :thumbsup: ...

    Ooo that's clever. Thank you Sensei :thumbsup:

    So for example: [1 - 99, FrameStep 1] would be [99 - 1, FrameStep -1]
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    A lot of people have shown a great deal of...

    A lot of people have shown a great deal of interest in the 2 characters and are wondering what's next.
    There will be more work happening with the characters....keep watching!
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    Cool trick Scazzino. Just out of curiosity, how...

    Cool trick Scazzino.
    Just out of curiosity, how do you render backwards? (I've never done it)
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    Thank you 3dworks, i thought with all this talk...

    Thank you 3dworks, i thought with all this talk of 'things not working as well on Mac like they do on Win version' etc
    i got worried that we ( Mac-ers ) wouldn't be able to join in with the fun!
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    Another page added to the Swagbot section of my...

    Another page added to the Swagbot section of my Portfolio: http://www.coroflot.com/darren1/Swagbot-WIP

    All 3D work is LightWave ( Modelled, Surfaced and Rendered )
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    Have a look at this thread:...

    Have a look at this thread: http://forums.newtek.com/showthread.php?153392-Free-Script-Search-Layers&highlight=layers

    Hope it helps :)
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    Hi Kanuso! Just wondering, will there be a...

    Hi Kanuso!
    Just wondering, will there be a version for us MAC users as your script looks great!?
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    Thank you for the tutorial link :thumbsup:

    Thank you for the tutorial link :thumbsup:
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    Your render test looks interesting. Are you...

    Your render test looks interesting.
    Are you able to demonstrate how the script works ( tutorial )?
  10. Andrew Comb did a webinar a few years ago and...

    Andrew Comb did a webinar a few years ago and showcased a simple light scene here:http://www.andrewcomb.com/page/2/
    ( see the green strip light )

    Hope it helps :)
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    Swagbot and fuzbot!

    Here's a 'mock-up' of Swagbot and Fuzbot together. A W.I.P. still of the 2 characters.

    See Swagbots development here:http://www.coroflot.com/darren1/Swagbot-WIP

    137196
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    Here are the final W.I.P. Renders of the Swagbot...

    Here are the final W.I.P. Renders of the Swagbot Character.
    I will tweak them for future Animation or stills but I'm happy with the way he and his props look.

    137166 137167 137168
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    137108 Been doing some Metal Tests so just...

    137108

    Been doing some Metal Tests so just thought I'd share them here.

    (No work on props yet - cap, shirt, gun and gloves/ hands)
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    I'm with you on that :)

    I'm with you on that :)
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    Are these python scripts or .ls ? I only ask as...

    Are these python scripts or .ls ?
    I only ask as I'm on an older version of LW (still!!!)
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    I like it, it made me laugh :) ( how to beat...

    I like it, it made me laugh :)
    ( how to beat traffic jams or leap over a broken down vehicle maybe! )
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    Thank you Ma3rk. Yep going to be doing the...

    Thank you Ma3rk. Yep going to be doing the texturing soon (had to visit family this weekend so not able to do much)

    ...and thanks for liking my avatar too :)
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    :):)

    :):)
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    w.i.p. Swagbot Character

    ( Finally had a chance to sit down and do this. )

    Just wanted to share wireframe renders of a model I have been working on. Based on a character that appeared in the Abelard Snazz stories...
  20. Have a look at this thread:...

    Have a look at this thread: http://forums.newtek.com/showthread.php?133051-Help-with-Helicoptor-rotor-blades&highlight=Rotor

    There's a script called 'RotorControl.lsc' that's worth checking out.
    ...
  21. I know Blueprints are usually flat but...

    I know Blueprints are usually flat but 3DBlueprints might benifit from adjusting the Z scale, or even animating 3DBlueprints too ( Difficult though as there's no envelope on Edge Z-scale for...
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    That is wonderful! It's sent my imagination into...

    That is wonderful! It's sent my imagination into overdrive!

    What would be cool is if Audio could somehow be linked to the mouth bones and then bake the mouth movement so at least the majority is...
  23. Wow! That looks impressive and very, very useful....

    Wow! That looks impressive and very, very useful.

    Can it copy and paste the LW surfaces/ materials ( not just names and/ or UV maps, but T channels ) with the object?
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    Looking good kev :thumbsup:

    Looking good kev :thumbsup:
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    If you go here: http://3dxyz.pro/sketch-presets/...

    If you go here: http://3dxyz.pro/sketch-presets/ then the other categories are there on the right-hand-side of the page.

    Hope this helps :-)
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