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  1. Thanks for sharing, I guess I would have to see...

    Thanks for sharing, I guess I would have to see the files to really be sure what is going on. :)
  2. NP! You didn't have to scale down the UVs to fit...

    NP! You didn't have to scale down the UVs to fit the outmost boundaries of the UV grid? I'm not sure why the UVs were that large to begin with, in comparison to the grid. I guess you were using tiles...
  3. Yeah you can copy (duplicate) this UV set in...

    Yeah you can copy (duplicate) this UV set in modeler and use that for baking. But you have to scale the UVs to fit inside the O,1 UV grid there in order to bake.
  4. Thread: Lw 2017

    by jasonwestmas
    Replies
    45
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    3,500

    I sometimes need a more precise light shape...

    I sometimes need a more precise light shape without having to test out a dozen photometric files. Lights are always faster than using GI for everything. Although I find myself using rectangle and...
  5. Thread: Lw 2017

    by jasonwestmas
    Replies
    45
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    3,500

    Precisely.

    Precisely.
  6. Thread: Lw 2017

    by jasonwestmas
    Replies
    45
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    3,500

    Exactly the points I've tried to make elsewhere....

    Exactly the points I've tried to make elsewhere. :)

    People I've known would rather overpay or pay more than to change software too.
  7. Thread: Lw 2017

    by jasonwestmas
    Replies
    45
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    3,500

    Lightwave wasn't designed to fix things easily,...

    Lightwave wasn't designed to fix things easily, which is why they are rebuilding the core of the software now. I am neither defending or accusing for how long things have taken. ;)
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    Poll: Yep! So double yes from me in the polls. Also...

    Yep! So double yes from me in the polls.

    Also I do like the Zbrush way I can hold shift and simply touch the model and the focus changes to that spot.
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    Poll: Right, I only meant it's like Maya from an...

    Right, I only meant it's like Maya from an object's pivot "frame " point of view. I don't usually use a component selection "frame" unless I'm modeling, or skinning weights, which we can't do in...
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    Poll: In a case like this, as mentioned, I would...

    In a case like this, as mentioned, I would definitely put each pillar in a separate layer. Then it's not much different from maya. If there was a way to select polygons in layout and then you...
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    Nice! Thanks for the video Richard. That's the...

    Nice! Thanks for the video Richard. That's the workflow I was kinda hoping for caching alone. Of course we would have to test with an actual rig too. Looks like a really nice feature, but I agree...
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    I don't have modo 10.x loaded on my computer. I...

    I don't have modo 10.x loaded on my computer. I wonder if I could cache my "rig-geo" for playback (which looks really easy now) and then revert it back to a editable state and continue setting keys...
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    Actually it would appear that maya is able to use...

    Actually it would appear that maya is able to use far more CPU cores now, in order to handle deformers and IK eval etc. to a greater capacity. Of course the GPU can be used in tandem with the CPU...
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    Oh. . . no you are right, 6 years back I was...

    Oh. . . no you are right, 6 years back I was thinking about going the SI route for a while just because of the mesh handling. Seems everyone is just starting to get up to speed on that one, heh, heh.
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    Well there is a difference between "falling...

    Well there is a difference between "falling behind" and "being competitive". You don't have to keep your software package up to date with the latest and greatest features in all categories in order...
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    I like that Rob said the word Competitive. I...

    I like that Rob said the word Competitive. I don't think I've heared that from the NewTekians in a long time.
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    yes, it would be a nice feeling to know that I...

    yes, it would be a nice feeling to know that I can bring in a complex or heavy scene and not get overwhelmed in lightwave.
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    I've been kinda shocked these past years how...

    I've been kinda shocked these past years how quickly excellent software can be thrown out completely and starts to collect dust. At least with blender and lightwave, people still believe in it.
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    The blog was nice for a while but lets face it,...

    The blog was nice for a while but lets face it, they went dark. Im not expecting much for a long while.
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    Also see this naming bug and possible work...

    Also see this naming bug and possible work around. You might run into it using GoZ in lightwave.

    http://forums.newtek.com/showthread.php?145407-ZBrush-4R7-available/page2&highlight=Zbrush+UVs
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    Creating powerful importers and exporters have...

    Creating powerful importers and exporters have been a focus for lightwave for a while now. This makes sense. Thanks!
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    I rarely see the need for bump maps unless the UV...

    I rarely see the need for bump maps unless the UV seams are posing a problem with the normal map; Making the seam more noticeable with a normal map is sometimes an issue if the unwrap is complex or...
  23. Now that's the directness in lightwave that I...

    Now that's the directness in lightwave that I love!
  24. Most of the time the 3rd party solutions turn out...

    Most of the time the 3rd party solutions turn out to be more powerful ime. Granted there are trade offs like having to wait for updates between 3D software versions.
    I do like to see what 3rd...
  25. Kickin it!!

    Kickin it!!
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