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Type: Posts; User: Sensei

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    https://www.youtube.com/watch?v=g9UtAssTOtw

    https://www.youtube.com/watch?v=g9UtAssTOtw
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    What you were doing here, you could do as well...

    What you were doing here,
    you could do as well in
    Wrinkle http://wrinkle.trueart.eu
    But it has built-in preset manager so you could even store settings and reuse them any time later in completely...
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    Poll: If crash happened just once, and then never...

    If crash happened just once, and then never again,
    you can't know whether it was crash caused by code of tool that you just used,
    or it was memory trashing that has been just revealed.
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    How it's supposed to work? I tried LW 2015.3...

    How it's supposed to work?

    I tried LW 2015.3 32 bit. With such weird object:

    135551

    135553

    There is reaction from tool in Detail > Edges > More... > Extend Edges.
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    Poll: Start checking pointers whether they are null...

    Start checking pointers whether they are null prior using,
    start checking indexes to array whether they're in the right boundary prior accessing field of array (in array C++ class in [] operators...
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    Even LW by itself is baking: see anim GI cache...

    Even LW by itself is baking: see anim GI cache for instance..
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    LWNodeInputFuncs doesn't have time as argument. ...

    LWNodeInputFuncs doesn't have time as argument.

    Channels and Envelopes do take it as argument.

    If parameter is dynamically generated by plugin,
    then there is needed first baking them to...
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    Poll: I don't remember when it crashed by itself. But...

    I don't remember when it crashed by itself.
    But actually it's Modeler and Layout, two different apps.

    That also gives idea to make general log file, which will contain tools, command, and actions...
  9. Check out my old plugin Render Optimizer. It's...

    Check out my old plugin Render Optimizer.
    It's changing priority of rendering threads to set by user in plugin settings,
    while rendering entire animation (F10 mode, or F9 mode),...
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    Cove, do you have cached radiosity enabled? ...

    Cove, do you have cached radiosity enabled?

    VPR at the beginning of rendering is doing some precalcs, which are equivalent of the first few steps in F9 rendering (but here you see exactly where is...
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    The main issue with you code is this line "char...

    The main issue with you code is this line
    "char *mess[sizeof(i)];"

    Trying to print to mess, will end up writing to random memory, trashing it, and causing random (or constant) crashes.

    char...
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    Are you beginner in C/C++ ? What is this?...

    Are you beginner in C/C++ ?

    What is this?
    char *mess[sizeof(i)];

    sizeof( i ) variable is 4...

    Output buffer for printing floats must have at least 16 bytes long or so...

    %3.3f formatting...
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    TrueArt LightWave 3D How To Dynamically Import...

    TrueArt LightWave 3D How To Dynamically Import Null Positions From Points Full HD video tutorial

    https://www.youtube.com/watch?v=1nNJyUFRHcg
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    By "animation will not stop" do you meant...

    By "animation will not stop"
    do you meant endless loop of rendering by VPR??

    When this happens are you able to do anything with Layout?

    Endless loops are possible in recursive ray-tracing,...
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    There are various Visual Express versions. In...

    There are various Visual Express versions.
    In Visual Express 2008, on either WinXP, and Win7 64 bit OS, 32 bit plugin and 32 bit Modeler, I don't have problem with Attach To Process..
    Plugin...
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    I am using: .cpp: int Reportf( const char...

    I am using:

    .cpp:

    int Reportf(
    const char *title,
    const char *text,
    ... )
    {
    char buffer[ 512 ];
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    People without hardward dongle, still have...

    People without hardward dongle, still have license.key entered.
    And it has dongle id from point of view of LWSDK, which will be used to read it.
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    Try logging to file.

    Try logging to file.
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    Poll: There is no information attached to each...

    There is no information attached to each individual polygon "I have been selected by user".
    When user is scrubbing timeline each polygon is regenerated from scratch (especially if they are result of...
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    Poll: How can you select part of single object, if...

    How can you select part of single object, if LightWave does not have polygon selection functionality in the first place.. ?
    Obviously, if LW would allow selecting polygons from object/layer, focus...
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    You can do it for example like I showed in Global...

    You can do it for example like I showed in Global Materials video tutorials http://globalmaterials.trueart.eu
    Video #3 is "matte by surface", Video #4 couple different passes the way you like....
  22. Because diffuse is text box, while RGB color is...

    Because diffuse is text box, while RGB color is not.

    Clicking on text box, is activating keyboard. Dragging on text box, is selecting text..

    Sorry, but I like the way it's now. I often enter...
  23. TrueArt's Global Materials could help you...

    TrueArt's Global Materials could help you slightly.
    http://globalmaterials.trueart.eu

    But I see issue with your true separate pass:
    what if material is reflective, refractive, use any...
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    Single surface can use multiple UV maps at the...

    Single surface can use multiple UV maps at the same time.

    If UV maps are used in nodes, it's not even possible to check it.
    (at least using LWSDK)
  25. If plugin is not loading on 64 bit LW version,...

    If plugin is not loading on 64 bit LW version,
    try it on 32 bit LW version.
    Once it's working, you can bake motions,
    and keep using in 64 bit environment.
    Or pay for custom plugin development,...
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