Search:

Type: Posts; User: lwanmtr

Page 1 of 20 1 2 3 4

Search: Search took 0.07 seconds.

  1. Replies
    42
    Views
    9,908

    Perhaps committed might be a word also....hehe

    Perhaps committed might be a word also....hehe
  2. Replies
    42
    Views
    9,908

    Thats too bad

    Thats too bad
  3. Hehe...have to wonder what the Amiga itself would...

    Hehe...have to wonder what the Amiga itself would be like if it had continued development.
  4. Yaay. Dont forget to get a Flyer too :)

    Yaay. Dont forget to get a Flyer too :)
  5. Thread: GoZ Issue..

    by lwanmtr
    Replies
    20
    Views
    437

    Yeah, as I get to using it more I'll be getting...

    Yeah, as I get to using it more I'll be getting into those tools alot more. My current project doesnt really require them though. Right now im getting my workflow down between the two, which is...
  6. Thread: GoZ Issue..

    by lwanmtr
    Replies
    20
    Views
    437

    I think I got it now. And using endo's I can...

    I think I got it now. And using endo's I can keep all my surface and weight information while using the zbrush generated mesh as a base.

    Is there a setting for smoothing level at all, when...
  7. Thread: GoZ Issue..

    by lwanmtr
    Replies
    20
    Views
    437

    The advantage with GoZ is immediate...

    The advantage with GoZ is immediate interchange...no need to export, then import into lw and hope the fbx scale is correct. It's just a matter (in my case) of getting used to the way zbrush handles...
  8. Thread: GoZ Issue..

    by lwanmtr
    Replies
    20
    Views
    437

    I looked in the morphs dropdown and didn't see...

    I looked in the morphs dropdown and didn't see anything..or is there something Im missing when sending it back oner?

    I dont mind the smoothing so much, since what I'm working on now is a...
  9. Thread: GoZ Issue..

    by lwanmtr
    Replies
    20
    Views
    437

    I think I might know the issue... when you hit...

    I think I might know the issue... when you hit divide in zbrush, it smooths out all the loops, this applies to level 1 as well...unlike LW when using subd's..completely unexpected behavior...I was...
  10. Thread: GoZ Issue..

    by lwanmtr
    Replies
    20
    Views
    437

    I"ll recheck to make sure all maps are off in...

    I"ll recheck to make sure all maps are off in Zbrush....I did look in the node editor in modeler and there was a normal and displacement applied, even though I never said to.

    The fine detail and...
  11. Thread: GoZ Issue..

    by lwanmtr
    Replies
    20
    Views
    437

    Nope. Just sculpted then sent back to lw.

    Nope. Just sculpted then sent back to lw.
  12. Thread: MacOS Sierra

    by lwanmtr
    Replies
    20
    Views
    1,178

    I used to go ATI in all my pc builds...until...

    I used to go ATI in all my pc builds...until catalyst started having issues with every update...went nvidia after that and never had an issue...except for apple not letting nvidia make the driver,...
  13. Thread: GoZ Issue..

    by lwanmtr
    Replies
    20
    Views
    437

    Sculpting. Level 1 in zbrush shows what I...

    Sculpting.

    Level 1 in zbrush shows what I expect to see...but when I hit goz to send it back to Modeler its not sending the whole thing. If I edit level 1 it seems to send..but that kinda defeats...
  14. Thread: GoZ Issue..

    by lwanmtr
    Replies
    20
    Views
    437

    GoZ Issue..

    Ok, I started using GoZ but having a little issue....

    I load the object into Modeler, start up Zbrush, hit Goz in modeler, all fine...

    In zbrush I divide and then sculpt on the object....hit...
  15. Thread: File Formats

    by lwanmtr
    Replies
    1
    Views
    159

    lwo, obj, fbx, dae, 3ds (not max), stl ....cant...

    lwo, obj, fbx, dae, 3ds (not max), stl ....cant go wrong with those
  16. Thread: MacOS Sierra

    by lwanmtr
    Replies
    20
    Views
    1,178

    Nice. Been considering getting one of the 2012...

    Nice. Been considering getting one of the 2012 12 core macs, since mine is one of the 2009. I dont like the new trashcan macs because there is no Nvidia option and I have things that use the cuda...
  17. Thread: MacOS Sierra

    by lwanmtr
    Replies
    20
    Views
    1,178

    Nice. I just have my 8 cores for rendering,...

    Nice. I just have my 8 cores for rendering, unless I enlist my iMac and Macbook Pro..but generally dont have a need to since Im not rendering large sequences.
  18. Thread: MacOS Sierra

    by lwanmtr
    Replies
    20
    Views
    1,178

    Neat. That is pretty nice looking. I don't do...

    Neat. That is pretty nice looking. I don't do the kind of volume that would warrant such a thing. Though my 8 year old hard drives are starting to show their age a bit...one actually died.
  19. Thread: MacOS Sierra

    by lwanmtr
    Replies
    20
    Views
    1,178

    I havent tried Sierra yet either, been waiting to...

    I havent tried Sierra yet either, been waiting to hear how it really works...not just Apple's own praise of it.

    Can you elaborate on the Synology drives? Are those just external drives or...
  20. Replies
    25
    Views
    618

    Actually my original thought of using heatshrink...

    Actually my original thought of using heatshrink in modeler to form the original to the zbrushed one will work for what I need.

    Dont really need an alpha for zbrush, I generally paint masks when I...
  21. Replies
    25
    Views
    618

    Ok, fbx into Zbrush doesnt retain weight maps...

    Ok, fbx into Zbrush doesnt retain weight maps either. I agree, that its kinda surprising that they dont have weight support, given that they are an important part of many 3d apps.
  22. Replies
    25
    Views
    618

    I've only used obj going into zbrush. Maybe I'll...

    I've only used obj going into zbrush. Maybe I'll try an fbx and see what it does to the weights. The import options are limited.
  23. Replies
    25
    Views
    618

    Yeah, sadly, Zbrush doesnt preserve any weight...

    Yeah, sadly, Zbrush doesnt preserve any weight information. It will preserve parts data, dividing the model into subtools.
    Conversely I've considered using the mesh I end up with in Zbrush as a...
  24. Replies
    25
    Views
    618

    Ok cool. Might want to update those pages then,...

    Ok cool. Might want to update those pages then, you'll lose alotta folks who read that. Just sayin :)
  25. Replies
    25
    Views
    618

    Looking at the plugin pages, for the Mac they say...

    Looking at the plugin pages, for the Mac they say PowerPC as the cpu needed....but will they run on modern intel based? I just wonder because I have some older plugins that wont.
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4