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Type: Posts; User: ridasaleeb2

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    Instancing has a node editor, for rotation -...

    Instancing has a node editor, for rotation - rotn max done, but seem to max always to one side with our node setup??
    - I think the initial particles calc is the way to attack it. Plugging...
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    That's great apples. Nice stuff. But Agent...

    That's great apples. Nice stuff. But Agent Control 2015.3 does not have "rotation" connection, only options:
    -Desired Forward Vector, or
    -Desired Up Vector.
    Neither works on banking or pitch-...
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    OK- imported . How to connect it up/ edit it? ...

    OK- imported . How to connect it up/ edit it? It contains "right" nodes. Any docs / tuts?
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    Thanks MonroePoteet. Got it conforming to terrain...

    Thanks MonroePoteet. Got it conforming to terrain "Y". I saw that tut but your workaround worked....

    But

    I can't find this HPB node 2015.3
    .. Also for users following this: Multithreading...
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    Thanks MonroePoteet. I'll check it out get back...

    Thanks MonroePoteet. I'll check it out get back to you- invaluable detailed instructions!! Appreciated.
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    Flocking over terrain 2015.3

    Raycast(flocking) node over terrain - not there 2015.3 -. How to do this now??
    - MANUAL NOT UPDATED

    Also orientation banking and pitch
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    Answer anyone?

    Answer anyone?
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    I guess I could apply this to my current post...

    I guess I could apply this to my current post thread REDUCE POLYs +.
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    Thanks MarcusM ill try it- let you know

    Thanks MarcusM ill try it- let you know
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    BVH Sequence

    Any good clean BVH sequencing plugins out there? Don't want to go the Motion Mixer actor path, or the individual bones mess. Never tried Ikema but is monthly subscription. Prefer clean internal...
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    I'm still having trouble. The Motion baker I do...

    I'm still having trouble. The Motion baker I do after Parenter. Tried with and without "After IK". Then it does not allow gravity to do its work. I,ve made sure object starts in the positive axis....
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    Yes. Plus ask what the printer takes: they will...

    Yes. Plus ask what the printer takes: they will guide you. At a distance you can get away with less resolution.
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    Thanks Chazriker. Parenting happens much earlier...

    Thanks Chazriker. Parenting happens much earlier than the gravity drop. So I guess you mean bake that first. I'll get back to you shortly.
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    Parenter + Gravity mayham

    I have a character, picks up object and flys with it, then drops it. So using dynamic parenter with after IK/or parent and followed by gravity motion modifiers. However, on some passes it works fine,...
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    REDUCE POLYS UVs

    When I use REDUCE POLYS +, the UVs do not transfer to the new layer ; and the original 1st layer remains in the higher poly count (showing UVs)???
    It seems that the surfaces are still there, but not...
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    Thanks Kevbarnes, Prometheus, Make path I've...

    Thanks Kevbarnes, Prometheus,
    Make path I've used before, good for a few particles accurately placed. Prometheus- that's it -great- exactly what I forgot a few years ago. Many thanks.
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    Thanks Greenlaw, I guess the answer is blowing...

    Thanks Greenlaw,
    I guess the answer is blowing in the winds. I'll look for HD , DP .
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    Thanks Ernpchan, Greenlaw. Well yes, random wind...

    Thanks Ernpchan, Greenlaw.
    Well yes, random wind or turbulence, but how do I bring them back in line to keep flying together in the same general direction (actually flying round in a ring- remember...
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    Hi Ernpchan, That only vibrates a random...

    Hi Ernpchan,
    That only vibrates a random trajectory at the generator origin, doesn't keep the particle vibrating along the path after that, from the tests I've done. (I somehow can't recall how I...
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    Particle Vibrate Path

    Hey Guys, I forgot how to make particles vibrate randomly as they travel along their path (ie- not at the generator , but after emission). I'm using a Path wind, but editing this does not give me...
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    Thanks ern, Dexter, off. Perhaps I should say...

    Thanks ern, Dexter, off. Perhaps I should say "Clarity of fine detail". Trying to recreate perfect real life camera lens properties in some scenes, out of "sharp-edged CGI". I read a table a...
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    Losing resolution in post

    Hey Guys, this may be for the VFX post guys, but important here too.
    My Editing program (Sony Vegas 7.0) takes HD. In post, I find I have to do a little blur to make some CGI photoreal (along with...
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    There is a link /download 3rd party plugin...

    There is a link /download 3rd party plugin somewhere on the Lightwave support plugin page for deleting unused surfaces, which will implant in the Additional tab.
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    FYI everyone, It seems I had inadvertently...

    FYI everyone,
    It seems I had inadvertently changed CD amidst working on a long project. I just changed back to the previous CD which I remembered and it now loads everything fine, from all drives.
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    Well there's something ...."default" group can...

    Well there's something ...."default" group can react with "another group name" in Hard fx (before changing). Thanks Dodgy. No need for the 3rd collider. It is rolling but still have to dampen the...
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