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    Creating Holes in a SubD Mesh

    A question that I get from LightWave users at least once or twice a week is how to create holes in a SubD mesh. In this video I show a few different ways to accomplish the same end result… a perfect...
  2. Just wanted to add that of the reasons I love the...

    Just wanted to add that of the reasons I love the 2 point poly lightning is that it's real geometry that can be rigged easily. If I remember correctly Vertelectric made different geo on each frame...
  3. Found it here:...

    Found it here:
    ftp://ftp.newtek.com/pub/LightWave/Tutorials/Vidz/electric_CD.mov


    Lots of buried old videos can be found here: ftp://ftp.newtek.com/pub/LightWave/Tutorials/Vidz
  4. I had a video for this... will try and track it...

    I had a video for this... will try and track it down.
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    Hi-Rez Aged Paper

    Hi-Rez Aged Paper
    38 High-Resolution images in total.
    http://www.pixelfondue.com/blog/2017/1/12/hi-rez-aged-paper?rq=paper
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    my bad... try the link again. apologies for...

    my bad... try the link again.

    apologies for the mistake.
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    LightWave Liam Rig

    LightWave Liam Rig
    Meet Liam! He’s a toon character I created several years ago that is in my book [digital] Modeling. He's fully rigged and ready to animate in LightWave 3D and MODO using (Auto...
  8. Interview with CG-Masters Academy’s Director of Education and Co-Founder, Nicholas Bo

    Interview with CG-Masters Academy’s Director of Education and Co-Founder, Nicholas Boughen...
  9. Interview with CG Generalist, Alex Dingfelder

    Alex Dingfelder is a look development artist, designer and CG generalist currently living in Los Angeles, working as a CG Lead at BUCK. He has been working in the industry for over six years with...
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    Thanks guys... hope to have more stuff like this...

    Thanks guys... hope to have more stuff like this in the future.
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    LightWave Crank Toy Rig

    The goal of the rig was to drive the entire setup by simply rotating the handle. I rigged up the wooden toy in both LightWave and Modo and although the results are the same, the setups are a little...
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    He played a massive role in alot of VFX artists...

    He played a massive role in alot of VFX artists lives... he will be missed.
  13. Interview with Commercial Artist, Warner McGee

    With nearly 25 years’ experience as a commercial artist, chances are you’ve seen the works of Warner McGee. His striking character imagery, toy concepts and product visualization for clients such as...
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    Soooooooo.... when I posted "The staff kinda took...

    Soooooooo.... when I posted "The staff kinda took on a life of its own".. I meant it kinda looks likethe LightWave Logo:ohmy:
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    Much appreciated.

    Much appreciated.
  16. Great tips in the video... thanks for the share!

    Great tips in the video... thanks for the share!
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    https://media.giphy.com/media/8rTWuvfTTh6j6/giphy....

    https://media.giphy.com/media/8rTWuvfTTh6j6/giphy.gif
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    Awesome!

    Awesome!
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    I just wanted to say that I love the conversation...

    I just wanted to say that I love the conversation that this article started... I wish more talks like this would take place in this community. We need more of this imo.
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    Absolutely. I have worked with many an artists...

    Absolutely. I have worked with many an artists that couldn't draw to save their life but could create amazing models. I would recommend learning to model characters by starting with other artists...
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    https://media.giphy.com/media/13hPPo7Ieb9OW4/giphy...

    https://media.giphy.com/media/13hPPo7Ieb9OW4/giphy.gif
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    I create all of my character models from a 6 poly...

    I create all of my character models from a 6 poly cube. From there its all Bevel and Spin Edges for the most part... that and pushing and pulling points.
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    lol... very true.

    lol... very true.
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    I'd hold off on that excitement. While I havent...

    I'd hold off on that excitement. While I havent seen a single frame I heard that the production was a mess. I've been told that I shouldnt see it... but you never know.

    Some additional work Ive...
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    Appreciate that. The only feedback/changes i...

    Appreciate that.

    The only feedback/changes i had on all of the characters was to add individual lashes to this character:
    ...
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