Mruk New member Jan 28, 2011 #1 I hope that is pretty simple: How to use distance between Camera and Target Item as Convergence Point distance (instead of Envelope)?
I hope that is pretty simple: How to use distance between Camera and Target Item as Convergence Point distance (instead of Envelope)?
W wrench Guest Jan 28, 2011 #2 Add an envelope to the Convergence point distance and use the Channel Follower modifier to target your chosen convergence points Z-axis movement. B
Add an envelope to the Convergence point distance and use the Channel Follower modifier to target your chosen convergence points Z-axis movement. B
D djlithium New member Feb 2, 2011 #5 channel follower is frakken awesome, I use it all the time for this reason exactly! Good tip Wrench
DrStrik9 Scene Destroyer Feb 4, 2011 #6 I usually use Relativity. Use the same null for convergence and DOF focal length. In the motion options, add Rel_Channeler. In the X field; type GAP(cameraname,t,objectname,t) Works like a charm also.
I usually use Relativity. Use the same null for convergence and DOF focal length. In the motion options, add Rel_Channeler. In the X field; type GAP(cameraname,t,objectname,t) Works like a charm also.