Omniverse / Unity / Marmoset - Render

It is, but now you are in overdrive with AI posts here and there, and a new thread for each post :D

Don´t wake the beast in me to start posting 1000 letters posts for each one in those. :devilish:
Cool stuff, but I reckon I am not in any posting mode today, need to shut down in time and start getting sleepy now, otherwise I will miss the morning light ..if there´s any that is, I need more D-vitamins before winter arrives.
Will look at this later.
Gnight.
 

owl.gif
Gnight

it is really hard to keep track of all this info.
it's getting worse (better?) by the minute.

waitin city 2.gif

 

also, Marmoset ToolBag v4 is looking nice!
has a bit of a LightWave Ui feel to it.
perpetual.
it is a bit limited for animation, and instancing.
however, afaik, Marmoset ToolBag renders hair and fur much better than Omniverse / Unity


fast hair too.


fast fur...

currently, no ring to rule them all....

LOTR frame.png

 

at the moment, for rendering
Unity or Marmoset ToolBag are the tempting ones.
Unity will also have Muscle Simulation in the not too distant future.
Unity has anim tools
Unity is also Free
also has some LightWave import export plugins i believe

update;
Unity > new Hair / Fur


 

Matrix 4.
not watching it.
they kinda spat on the prequels.
like Terminator Dark Fate, killing John Connor.

T2 terminated.jpg

 
Without making another AI thread can I just mention Stable Diffusion if it has not already been covered. It has the ability to quickly and efficiently add new user data to the existing training and I believe can be downloaded and run locally offline (if a user has a decent enough machine). This moment at 3.05 shows the sort of thing. Quite remarkable.
 
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