Looking for Unreal/LW specialist

OFF

pass:sword
Wanted Unreal Specialist to create a movie based on an LW project. A client approached me with the task of making a 3D film with a length of 5000 frames - the problem is in a very short terms. The movie should be ready by September 11th. The project is about 60% ready. The project will be ready completely for tomorrow. But this is a very large architectural project and I have no other options how this can be translated into a film if only with Unreal.

The work is paid.

[email protected]
skype: cosmatos2
 
How about sending your scene files to a online render farm. They could have it all rendered for you faster than setting it all up in Unreal. I use GarageFarm.net.
 
Thank's. I told this to the client but he asked me to try to find a specialist in Unreal and I created this topic here and in groups on Facebook. Then let him decide for himself.
 
Thank's. I told this to the client but he asked me to try to find a specialist in Unreal and I created this topic here and in groups on Facebook. Then let him decide for himself.

The only issue with Unreal lies with surfacing. If your surfacing properties are baked in, then all you have to do is hook up those surfaces in Unreal; preferably the fewer surface groups the better. However, unreal bridge does not handle translating surfacing properties, so depending on the extent of environment textures/surfacing it could be a lot of work to get it looking similar in Unreal as it does in Lightwave.

To put it simply, if Unreal wasn't considered in the workflow to begin with, I have doubts that any of the assets are optimal for Unreal.
 
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Hi, so did it workout for you/your client? By their deadline (septemger 11th) it was supposed to be done yesterday ?
 
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