marchermitte
New member
Hello there
I'm trying to automate the colarbone raising as the arm of the character moves up. Easy with a gradient on a scalar node with a gradient, imput the rotation of the upper arm . Now that works if after IK is chacked but then, the arm jumps away from It's IKgoal, naturally, as the collarbone raises AFTER the Ik. What I'd need for It to work would be to extract the rotational values of the upper arm , as It's animated via IK, the data is not available when plugged into the scalar gradient. That OR animate via FK.
Any idea?
View attachment 143862
I'm trying to automate the colarbone raising as the arm of the character moves up. Easy with a gradient on a scalar node with a gradient, imput the rotation of the upper arm . Now that works if after IK is chacked but then, the arm jumps away from It's IKgoal, naturally, as the collarbone raises AFTER the Ik. What I'd need for It to work would be to extract the rotational values of the upper arm , as It's animated via IK, the data is not available when plugged into the scalar gradient. That OR animate via FK.
Any idea?
View attachment 143862
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