Ok, nodes. Thanks. There it is. That's where they "hid" the "Range" parameter that used to be in the Light Properties panel.
Had to filter for anything "Light" in the Nodes Panel and then add the Light Falloff node from Functions. Double-click the node and change its value to 25m in the property window that pops up. And then connect the Light Falloff type to Illumination Color of the Light Shader node (Not intuitive... color?? Intensity!). And back in the Light Properties panel, the Intensity Falloff type had to be set to Off, otherwise it threw off the lighting equation.
I think the numerous light falloff types and range parameters could have been left in the Light Properties panel. The simple was complicated in this case. At least it can be done, but UX should could be better by adding nodes but not taking those other two parameters out of the Light Properties panel. Hmm...