Bullet explosion force not animatable?

marchermitte

New member
Hello
Trying to make an explosion animating the explosion force (against a wall) but even super tiny values (0.0001) over 2-3 frames blows everything away forever. Doesn't make any sens.
Using LW 2018 0.7 here.
 
Oh and animating the strength of the explosion doesn't change a thing, I can have 0.0001 strength over 1 frame and It still blows everything away for the rest of the timeline. like a very violent wind blowing all the time, even though the strength is = to zero. How can I animate the explosion over time and have It stop totally at some point?
 
ok, something else I'm noticing, even after I delete the explosion force and reset the simulation, It keeps acting as if the explosion was still in the scene and active.
 

seriously sounds like....

uyEQZSe.png


:)
 
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