LightWaveGuru
New member
i was asked last week if emitting particles/voxels with open vdb in LightWave is also possible with objects deformed by bones.
snip LWGuru
snip LWGuru
you need to hit calculate for emitters to spawn correctly from animated meshes, it´s not in the emitters property setting, but under the fx tab and calculate, or modify ikb calculate is the same in essential.hey, how did you get the Boned object to be an emitter and emit from the boned location. For me it seems to emit form the t-pose.
This is awesome.
hey, how did you get the Boned object to be an emitter and emit from the boned location. For me it seems to emit form the t-pose.
This is awesome.
As I thought...
I think people may get confused when talking about particles, and the legacy particle system, VS particles from the actual vdb solver.