slacer
Active member
Hi all,
I want to create a custom renderer for LW and started with the samplerenderer project from lwsdk.
Currently it is a kind of Info Shader because it just retrieves all LWItemInfos and writes some info about the items into a text file.
My workflow is:
- Stop Layout
- Build plugin with Visual Studio on Windows
- Launch Layout
- Load Scene
- Go to Render Properties and switch from VPR to Dark Renderer and Render Options from Random to Info
- Press F9 to render the scene
For the next roundtrip after changing Code, I have to repeat every step.
Any ideas how to automate this?
Do you use Unit Tests for plugin development?
I want to create a custom renderer for LW and started with the samplerenderer project from lwsdk.
Currently it is a kind of Info Shader because it just retrieves all LWItemInfos and writes some info about the items into a text file.
My workflow is:
- Stop Layout
- Build plugin with Visual Studio on Windows
- Launch Layout
- Load Scene
- Go to Render Properties and switch from VPR to Dark Renderer and Render Options from Random to Info
- Press F9 to render the scene
For the next roundtrip after changing Code, I have to repeat every step.
Any ideas how to automate this?
Do you use Unit Tests for plugin development?