View Full Version : Is there a way to spin triangles?
SimesF
08-23-2003, 07:47 AM
Imagine a rectangle made up of two joining triangles. Is there a fast way/button/plugin in modeler to spin the diagonal line that divides them so that it goes top left to bottom right instead of bottom left to top right? Similar to Max's turn edges function. Having to do it by killing points and redrawing the polys would soon add up over a game mesh. Thanks.
SimesF
evenflcw
08-23-2003, 08:00 AM
SpinTris for tris only.
http://www.flay.com/GetDetail.cfm?ID=970
Spin Polygon Pair which does polys with any number of points, but only two at a time.
http://www.flay.com/GetDetail.cfm?ID=1578
SimesF
08-23-2003, 10:18 AM
Sounds exactly like what I'm looking for. Thankyou!
SimesF
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