PDA

View Full Version : New Plug-Ins for Lightwave Mac


mlinde
08-22-2003, 03:19 PM
Developers or users who discover new or ported plug-ins to Mac Lightwave should post releases for them here. Please include links and cost, if appropriate.

Thanks!

Ade
08-26-2003, 04:09 AM
DI powertools (http://www.davidikeda.com/)

(Spotted by Policarpo)

Karsten Lueth
08-26-2003, 09:13 AM
I developed a plug-in called "StateMachine".
It is a item motion plug-in that uses hierachical finite state machines as graphical input language.
It is very experimental :) .... and for Mac OS X only.
The download page:
http://home.arcor.de/karsten-lueth/StateMachine.html

Karsten

mlinde
08-26-2003, 10:01 AM
I've got a few LScript utlities as well, mostly to assist in setting up rendering:

http://homepage.mac.com/mlinde/utilitiesanddownloads.html

Ade
08-30-2003, 11:12 PM
Amelie (http://www.rayserver.com/amelie/)

Amelie works as a motion modifier, a channel modifier (graph editor), an image filter, and also as a procedural texture. The last option is useful for making deformations or changing the color of an object depending on its speed, for example.

They have another product that is a renderer, i wonder if we should ask for an OSX port seing its on linux?

garg
08-31-2003, 01:03 AM
Ade:
The "other product" is called Amleto :-) We are not planning to port it to Mac as we are realy newbies on the Mac side and our code is too specific for Windows. We could port in principle the client of Amleto but this would be a bit use less for all of you I think. In any case we will try to offer Mac versions of all future projects.

Alain Bertrand

Ade
08-31-2003, 06:43 AM
Sounds cool to me, alot of the mac users here will beta test and love to help out.

Alain how about some sort of other network app like how there is screamernet controller but using your setup?

garg
08-31-2003, 07:50 AM
Who is interrested to know our protocol is more than welcome. Basicaly we are using a HTTP like protocol to control those clients (instead of file sharings). The linux client is realy plain C so it should be compiled without trouble on Mac OS.

Is some of you are interrested in helping here, just contact me :-)

Alain

jeremyhardin
09-05-2003, 10:36 AM
I'm selling a LW7.5c Depth of Field plug-in soon.

http://lwidof.net
is the website.

I developed it on a mac, so the pc is a little far behind. for those interested, i would like you to beta-test a free 20-day trial.

to download, go to:

http://lwidof.net/mac

username: betatest
password: newtekforum

please send feedback to:
webmaster@lwidof.net

thanks.

drclare
09-08-2003, 07:26 PM
Hey Jeremy, these are the exact features that i wished were built into lightwave. But i tried to download the trial and it said that the file couldn't be found on your server. What will this cost in the future? Thanks.

jeremyhardin
09-09-2003, 09:30 AM
the download page was down until recently. that's why i left a specific link in my message. that was the only way to access the trial.

the page now has the advertised 10-day trial. for this board, i will leave up the 20-day trial for a limited time.

this plug-in will be $49 when released.

drclare
09-09-2003, 09:33 AM
Thanks

riki
09-09-2003, 07:34 PM
2 New Multibevel and Edge Fillet Lscripts

http://vbulletin.newtek.com/showthread.php?s=&threadid=10751

These look cool but they crashes my system on a Mac using OS9.2 LW 7.5c and Lscript 2.6.1

They seem to be working okay for everyone else though.

jeremyhardin
09-10-2003, 04:17 PM
since i've gotten no feedback, i'm assuming there were no problems with iDof (http://lwidof.net) ?

riki
09-12-2003, 10:32 PM
since i've gotten no feedback, i'm assuming there were no problems with iDof ?

Maybe start a new thread, if you haven't done so already.

Personally I'm not that interested in commercial plugins.

wizlon
09-17-2003, 06:34 AM
Jeremy, idof worked quite well but i had to crank up AA to the extreme to get acceptable results, not worth $50 yet IMHO, I'd rather buy XDof at the moment even though it's a little more expensive, it's worth it.

pat-lek
09-26-2003, 05:26 PM
It' s not a new plug in, but it' s a good one

http://www.blochi.com/gfx/thickener_en.html

jeremyhardin
09-26-2003, 05:51 PM
any idea why this is? Expecially a website pushed in the Mac forum?

pat-lek
09-26-2003, 06:26 PM
Sorry, i don't understand the problem...
I got the page with Safari without problem... And thickener working well on my Mac (Under 10,2)

But i have some problems in the other part of this site...

jeremyhardin
09-26-2003, 07:45 PM
i got to the plug-in ok. I just wondered if anyone knew why the rest of the site was blocked.

riki
09-27-2003, 01:29 AM
some site don't work or look right in different browsers. So some folk choose to detect which version browser you have and either take you to a second version of the site which has been customised to suit your browser or they display the above kind of message.

Julian Johnson
09-29-2003, 05:15 AM
Fujio has just ported Drift to OSX. It's a tool to deform polylines into electrical sparks/waves. Great for VFX and awesome when used with his Drunk Motion plugin (I'm hoping Fujio might get round to that one, too :-)). Very specific functionality so not everyone will need this one but I'm really pleased he's porting away some of his older stuff. I'm sure he *likes* emails thanking/encouraging him to port stuff to the Mac :-).

http://www2.ocn.ne.jp/%7Efis_junk/

Julian

mlinde
09-29-2003, 11:23 AM
Originally posted by riki
some site don't work or look right in different browsers. So some folk choose to detect which version browser you have and either take you to a second version of the site which has been customised to suit your browser or they display the above kind of message.

hey riki, that's only true if you don't code to standards. I've been writing HTML since 1994 (yes, I wrote sites for Netscape 0.98) and I've never had to "block" a browser. I've had to pull my hair out making IE display sites correctly though, in both Mac and PC flavors. It's not about the browser, it's about the coder.

riki
10-02-2003, 02:06 AM
Not all browsers conform to web standards. A simple html page of text and images, formated in a table, will look different when compared in Netscape 3 to IE 3.

jeremyhardin
10-02-2003, 11:08 AM
sorry i brought all this up. you see, i originally thought that the mention of that plug was done by the author of the plug, so it struck me as odd that he/she would come to a mac forum and push a plugin that's on a page whose root excludes mac browsers.

(if that makes sense...)

so my original question wasn't a generic "Why", but a question to the presupposed author of the plugin/website in question.

riki
10-02-2003, 09:39 PM
A direct link to the script

http://www.blochi.com/files/thickener.lsc

I didn't have any probs accessing it on my Mac.

vivekd
11-04-2003, 01:06 PM
Are there any good plugins to convert the LWS file to a RIB file

jeremyhardin
11-04-2003, 01:27 PM
http://www.flay.com/GetDetail.cfm?ID=1570

http://www.flay.com/GetDetail.cfm?ID=609

malikai666
11-07-2003, 01:00 PM
can someone email me the thickner plugin I cant seem to access it from the blochi site all I get is a weird code.
thanks

pjatwork@pjfidler.com

Blochi
11-15-2003, 04:05 AM
Michael Linde is right, it's definetely about the coder. In the case of Blochi.com it is a particular bad, sloppy and dirty coder - me. For some reason I chose to write the menu in JavaScript, and later found out that this introduced a new level of incompatibility. Everybody knows that JavaScript is a crazy beast and should be avoided - but nobody told me before I was done with this site. And it actually shocked me that it was crashing Safari on my iBook. So the block is for your own safety.

I promise to fix this problem in the next update cycle, at least for those parts of the site that contain useful information (like LScripts).

Sorry for the inconvenience.

best wishes,
Blochi

riki
11-20-2003, 02:48 AM
We need something like this for the Mac

http://www1.plala.or.jp/Otsuka/graphics/plugins/POINTFIT.HTML

ponder_it
11-25-2003, 07:26 PM
I couldn't agree with you more.
There are a few other that I could benefit from.

kmacphail
12-19-2003, 05:14 PM
If anyone is interested, Richard Brak just compiled several of my plug-ins for OSX.

Loco
3PointCircle
PShift
PMirror
PClean
PTailor
PLockNHide

You can find them on my homepage PixelPotential.com (http://www.pixelpotential.com)

Unfortunately I can't test these, so please let me know of any bugs or errors.

I hope you like 'em.

Kevin

riki
12-19-2003, 07:49 PM
sweet thanks for the heads up.

munky
01-02-2004, 02:28 PM
Hello,

this is still in beta but it's the canines fidlys.

Lynx3d is the man and so is richard brak for the mac port OS9 and OSX


http://lynx.aspect-design.de/plugins/texguide2_info.htm

It's a UV texture mapper thingy. Does what lws texture guide should do

the original thread is in the third party section

anyway check this out and once again a big up for Lynx3d and to RB for the port


regards

paul

riki
01-02-2004, 07:12 PM
Thanks Munky and Richard, look forward to firing it up.

drclare
01-17-2004, 01:36 AM
Any news on that SSS plug-in yet?

Richard Brak
01-24-2004, 06:55 AM
Along with help from Tobias Ford (http://www.wolfpackstudios.com/main.shtml) we have managed to get Marvin Landis's (http://amber.rc.arizona.edu/lw/) set of Normal Map plugins working for OSX.

Richard.

Richard Brak
01-28-2004, 05:49 AM
I just complied Al Streets construction plane plugin (http://www.ats-3d.com/) for OSX. Thanks to Al for making the source code available.

Cheers,
Richard.

riki
01-28-2004, 05:58 AM
Thanks Richard, glad to see someones looking after us.

Richard Brak
01-28-2004, 06:05 AM
Originally posted by riki
Thanks Richard, glad to see someones looking after us.


No problem. Thanks to Al.

Angelo D'Ambros
02-02-2004, 09:59 AM
Originally posted by drclare
Any news on that SSS plug-in yet?

I'm searching hard over the net and I haven't found anything yet.

Has someone found somethings?

Someone can ask Cybergraph ( http://web.infinito.it/utenti/k/killjoy/ ) for the code of Ska, a sss plugin, to translate it to mac.

silvergun
02-03-2004, 09:24 AM
Does anyone have or know if there was ever an osx version curves2polychain plugin for lightwave?

wizlon
02-03-2004, 10:40 AM
Here it is:

http://www.terryf.dsl.pipex.com/htm/frameplugins.shtml

silvergun
02-03-2004, 12:05 PM
Thanx wizlon. Nice one mate!

Angelo D'Ambros
02-03-2004, 02:05 PM
See this movie about cinema 4d http://www.maxon.net/pages/products/c4d/highlights_c4d/movie_modeling.html: in building the plug towards the middle of the dimostration are selected and beveled 4 poligons and then these ones are deleted channeling the two opposite surface.
Excuse for the english, i hope you understand me.


Well, do know some .p or .ls with the same effect?

wizlon
02-04-2004, 02:18 AM
Bridge tool - it's been incorporated into Lightwave 8.

Angelo D'Ambros
02-04-2004, 06:38 AM
But until the 8 there is still too time, do you now where to find somthing similar now?

Any new about the sub-surface scatt. plugin?

NickLambert
02-05-2004, 07:59 AM
I could not see any mention of James Burns wonderful LW Sequencer, an easy to use front
end for LWSN. Available here:

http://www.jamesburnsdesign.com/TOT/programs.html

I know it's not a plug, but I just can't live without
it!. No more TextEdit for LWSN -3 configs. :-)

fabmedia
02-05-2004, 12:07 PM
Originally posted by Angelo D'Ambros
But until the 8 there is still too time, do you now where to find somthing similar now?

Any new about the sub-surface scatt. plugin?

Paul Olas (http://www.polas.net) has a plug-in for briding polygons.

As for sub-surface scattering, I'd love to figure that one out. Anybody know of any tutorials for that?

Arlen

ponder_it
02-05-2004, 12:35 PM
For SSS, I know that you all know about this already, but I'm gonna put it on here for anyone that doesn't know already. Worley's G2 system has an incredable SSS system. It's also far more advanced than ska. I know it's a pricey plug-in, but it's value to lightwave is big. I highly recommend it, for SSS alone. I have ska on my pc (that doesn't get much use over my G5, lol), but G5 is far superoir. There's my 2 cents on the subject.

www.worley.com

Ponder_it

fabmedia
02-05-2004, 01:03 PM
Ska is only for the PC. There is no mac version available.

Arlen


Originally posted by ponder_it
I have ska

ponder_it
02-05-2004, 01:24 PM
I know that it's only pc. Which is why I suggested G2, not to mention that's it's a better SSS system on G2. Like the ablity to localize thickeness levels on one surface, a far out feature for skin I must say.

Ponder_it

luka
02-05-2004, 02:03 PM
Hey Fabmedia
I'm seriously considering porting a renderman shader called skin (http://www.renderman.org/RMR/Shaders/SIG2001/skin.sl) using the tutorial that I found over at the shades project (http://amber.rc.arizona.edu/lw/shades/writing.html) . I have just found the LW7.5 SDK aswell. So now I need to get the time to familiarise with all this coding stuff, so I am not sure how this is all going to go? If any one has any tips they are all welcome.:)

fabmedia
02-05-2004, 02:08 PM
That sounds great! But I've always wondered if you could do Sub-surface scattering with the translucency setting. I've not been successful. But even a cheat would be good...

I can't wait to see what you come up with... keep me in the know.


Arlen

fabmedia
02-05-2004, 03:38 PM
Well I found a plug-in called Coffee Shader which can be found at Sininenplaeetta's web site (http://koti.mbnet.fi/anttij77/Plugins/Sininenplaneetta_Plugins_Coffee.htm)

I've managed to play with it for a bit and I ended up with the image below. I think it's a good way to "fake" sub-scattered surfacing. It took only 5 seconds to render on my Dual G4 867.

Let me know what you think

Cheers!
Arlen

Angelo D'Ambros
02-06-2004, 06:01 AM
Sure that Pawel Olas is a very big plugin writer... It's a pity that the most of his plugins are win only: think at what can do the wave plugin whit a particellar rain, for example.

Do you know where to find a trees generator, possibly free?

fabmedia
02-06-2004, 11:18 AM
Ah.... ha ha ha ha ha!

I bought Tree Generator, Leaves, Random Cloner. All work great! But hey, you should support him. It's really a small drop in the hat and new versions are always free. So you're out of luck with me.

BUT Erikki has created a tree generator called "TreeGen". You can use it for free. I bought the ModPak (http://www.kolumbus.fi/erkki.halkka/modpak/index.html) and PlugPak (http://www.kolumbus.fi/erkki.halkka/plugpak/index.html) , but I've not tried TreeGen as of yet.

Other than that I don't know if Pawel allows a demo of Tree Generator (which I feel is far superior, sorry Erriki).

Cheers mate!
Arlen

Angelo D'Ambros
02-06-2004, 01:24 PM
I have the eki modpak too, but as you said the pawel treedes is truly better than the eki one.

3Demon
02-18-2004, 11:05 AM
Hey Guys,
...
Hijacking, cross-posted spam has been removed by Moderator.

Darth Mole
03-12-2004, 05:30 AM
I contacted ficatech, and put them in touch with Richard Brak who I understand has agreed to do a Mac recompile of HyperStars (and maybe HyperGlow)

http://www.ficatech.com/default.htm

This is just like Dan Maas' StarPro - but with more features and a lot more affordable... ($89 for two plug-ins vs $149 for one!)

DM

blueagave
03-27-2004, 09:17 PM
I'm just getting started with plugins and the Mac in particular, but here is a modified rotation plugin for the Mac if anyone wants to take it for a spin.

http://www.cactuscritter.com/tech/plugins.html

greyna
04-15-2004, 02:05 PM
Has anyone gotten the Layout plugin "Yo Mirbones" to work on a Mac? I'm running Lightwave 7.5 on a Mac G4 and OS 9.2.2. It seems like it's going to run on OS 9, it does load and all, but on running it all I get is a mess. (OS 10.2.8 doesn't recognize the plugin)

I've added skelegons to one side of a subpatched model, and because of some detailed action I'm using weight maps. Yo Mirbones is supposed to copy bones along with their associated weight maps, but when I run it I get a weird error, followed by more nonsense dialogs. It's a Layout plugin. I do have auto key active, and the scene saved in case it makes any difference. The Back view shows the model facing me, and I'm trying to copy the bones from the +X (Left side of the model) to the -X side. Naturally, the skelegons have been converted into bones.

The archive of the version I have is called: "yo_mirbone103_mac.hqx"

Is there another way to accomplish this?

Thanks for any tips,

Greg

toby
05-14-2004, 02:05 PM
Hi kids ~

I just asked Richard Brak to look into this bitchin' plug-in/shader that puts bevels on your edges for you, without geometry -

http://home.att.ne.jp/omega/tabo/3dlabo/p_lwp.html

could save hours of work as well as thousands of polygons - it's a fantastic idea, I think it's as big as Bump mapping.

Mr. Brak has agreed to look into it, if you think this will be useful to you, please send him a thank-you note!

Angelo D'Ambros
05-16-2004, 05:42 PM
But that plugin is windows only.

Who is Richard Brak?

toby
05-16-2004, 06:05 PM
I shouldn't have assumed you all know who Mr. Brak is - he ports PC plug-ins to OSX on occasion, when he's not writing them himself. The Rounder plug-in that is now included with LW[8] was his baby.
www.richardbrak.net (http://www.richardbrak.net)

Richard Brak
05-16-2004, 08:26 PM
Originally posted by Darth Mole
I contacted ficatech, and put them in touch with Richard Brak who I understand has agreed to do a Mac recompile of HyperStars (and maybe HyperGlow)

http://www.ficatech.com/default.htm

This is just like Dan Maas' StarPro - but with more features and a lot more affordable... ($89 for two plug-ins vs $149 for one!)

DM

I have essentially done this one (the demo works on my Mac). A small fix has to be made by ficatech though to the non-demo version ... I am patiently waiting ... perhaps a GENTLE prompt from some other Mac user will help :-)

Richard.

riki
05-16-2004, 09:14 PM
This Normal Displacement Plugin sounds good

http://64.85.4.146/GetDetail.CFM?ID=1981

Mentioned on Flay today, but is unfortunately PC only

Normal Displacement (new) is a faster replacement for Lightwave's own function of the same name. This plug-in also features a "luminance centre" function which allows you to set which greyscale is interpreted as zero displacement. There's a before bones/world coordinate function to boot.

Richard Brak
05-16-2004, 10:27 PM
Originally posted by riki
This Normal Displacement Plugin sounds good

http://64.85.4.146/GetDetail.CFM?ID=1981

Mentioned on Flay today, but is unfortunately PC only


I am already working on that one :-)

Richard.

riki
05-16-2004, 10:36 PM
Very cool. I don't know how you do it :)

Richard Brak
05-16-2004, 10:40 PM
Originally posted by riki
Very cool. I don't know how you do it :)

Nor do I :(

riki
05-19-2004, 04:53 AM
Hey Richard I keep seeing your name popping up everywhere, the 'About' window in 8 which is pretty cool, and now the Frenchwave Forums (http://www.frenchwave.org/Forums/viewtopic.php?t=262&sid=20a510c757de342081294c35c0cfef90) looking for someone to compile a Mac version of Split Render (http://www.frenchwave.org/SplitRender/#US)

Richard Brak
05-19-2004, 06:16 AM
Originally posted by riki
Hey Richard I keep seeing your name popping up everywhere, the 'About' window in 8 which is pretty cool, and now the Frenchwave Forums (http://www.frenchwave.org/Forums/viewtopic.php?t=262&sid=20a510c757de342081294c35c0cfef90) looking for someone to compile a Mac version of Split Render (http://www.frenchwave.org/SplitRender/#US)

I just posted to the French forum offering to compile. With a bit of luck....

Darth Mole
05-21-2004, 06:36 AM
Hey, Rich - I'll drop Filip a mail, since I was the one who put him on to you!

Richard Brak
05-21-2004, 06:41 AM
Originally posted by Darth Mole
Hey, Rich - I'll drop Filip a mail, since I was the one who put him on to you!

He did have an urgent job on, but I think he is finished it now, so....

Lynx3d
05-21-2004, 11:38 AM
Ha! There he is...

Richard, is my code that terrible or are you that busy? :D
But i'm afraid the sources i sent you are already outdated again...

Richard Brak
05-21-2004, 10:37 PM
Originally posted by Lynx3d
Ha! There he is...

Richard, is my code that terrible or are you that busy? :D
But i'm afraid the sources i sent you are already outdated again...

Ummm ... I was waiting on you?? (Were you waiting on me?)

Richard.

Lynx3d
05-22-2004, 04:27 AM
!?

I mailed you the first sources with the very first email you replied to, and in a second email the sources for 1.0b...also don't think email attachments don't work because i sent files to other people recently.

Ok, this time i upload the zip-file and mail you the link...

Angelo D'Ambros
05-22-2004, 06:30 PM
Originally posted by toby
I shouldn't have assumed you all know who Mr. Brak is - he ports PC plug-ins to OSX on occasion, when he's not writing them himself. The Rounder plug-in that is now included with LW[8] was his baby.

I think It should be great if He would work on a sss plugin.

blabberlicious
05-24-2004, 02:38 AM
Hi Richard.

I was wondering if there are plans to enable the Rounder Plug-in will to preserve existing UV maps?

Sorry if you answered this before.

Best wishes

Richard Brak
05-24-2004, 04:46 AM
Originally posted by blabberlicious
Hi Richard.

I was wondering if there are plans to enable the Rounder Plug-in will to preserve existing UV maps?

Sorry if you answered this before.

Best wishes

Hi Steve,
It is one of the features on my list, however, it will be quite some time before it appears as I plan a major re-write which will enable me to add several more features.

cheers,
Richard.

Lynx3d
05-24-2004, 01:44 PM
How are you doing, Richard?

*drops a broad hint*
(the PM tracking doesn't lie, you read it :p
oh i think i can see a rain cloud coming)

Richard Brak
05-24-2004, 05:26 PM
Originally posted by Lynx3d
How are you doing, Richard?

*drops a broad hint*
(the PM tracking doesn't lie, you read it :p
oh i think i can see a rain cloud coming)

I'm on to it! (Bit of a mix up at my end)

Richard.

Richard Brak
05-29-2004, 02:48 AM
I have compiled Mathias Wein's Normal displacement plugin - available from his web site:

http://lynx.aspect-design.de/plugins/normal_displace_info.htm


Enjoy,
Cheers,
Richard.

blabberlicious
05-29-2004, 03:00 AM
Thanks, as always, Richard!

Lynx3d
05-29-2004, 03:34 AM
Thanks a lot Richard, hope i didn't screw it up when renaming the plugin to match the PC-Version (can't rename inside the ZIP-file apparently)
...should've mentioned what the filename i chose was :)

Hm LW8 isn't available for OS9 at all? Don't know if there are still LW7 users running OS9, but ZBrush2 will need OSX too it seems...and that seems to be the target group of the plug...
Guess i could make quite some money with a micro triangle displacement :D
(unfortunately i have no clue how it works...yet)

blabberlicious
05-29-2004, 03:54 AM
Ahh.. that explains it! Your Version has the same name as NT's in the Plugin lisiting.

Slightly confusing, but - hey!

Look forward to trying it out.
Thanks for that.

BTW Lynx, do you have any good threads about it's use?

Richard Brak
05-29-2004, 04:45 AM
No problem.

Richard.

Lynx3d
05-29-2004, 04:51 AM
Well yes, the same except for a space character ;)
I know it's a little odd, but putting in my alias is somewhat odd too, perhaps i sould've added a "plus" or "pro" or something. But i started it really as a simple working replacement, and in LW6 it actually showed up as "LW_Normal Displacement" (yea it's that old...but i have LW7 only since january)

But that name can't be changed after compiling, i meant really just the .p filename.
Just noticed LWs Normal Displacement is in a plugin file containing some other plugins (TextureX.p), but i think you can still delete just LWs Normal Displacement out of the plugin-list if you get confused :)

But, i just recieved my LW8!!
And the registration page still doesn't work :mad:
Erreur CGI
L'application CGI spécifiée a mal fonctionné en ne renvoyant pas de jeu complet d'en-têtes HTTP. Les en-têtes renvoyés sont :
Erreur ???????
*rofl*

riki
05-29-2004, 05:06 AM
Sweet News thanks Guys

toby
05-30-2004, 08:06 PM
We can now create planes in Layout ( geometry, even sub-patch ) from Blochi

http://www.blochi.com/gfx/primitives_en.html

There's only one .lsc, but it does work in OSX / LW[8] - I just tried it - very handy

firstsingle
05-31-2004, 02:37 AM
Thanks for the link t o ADD PLANE toby.
Really useful Blochi!

toby
06-01-2004, 05:13 PM
http://www.flay.com/plugs/downloads/lw_indows_0642025.zip

Just tried it in 10.3.3 - [8], very nice.

firstsingle
06-01-2004, 10:17 PM
Originally posted by toby
http://www.flay.com/plugs/downloads/lw_indows_0642025.zip

Just tried it in 10.3.3 - [8], very nice.


WOW!

3dworks
06-02-2004, 10:41 AM
hello richard, any news about that one? this shader looks extremly useful to anyone doing architectural viz like me! well, if you have time... .-)
best regards

markus groeteke
3dworks visual computing

Originally posted by toby
Hi kids ~

I just asked Richard Brak to look into this bitchin' plug-in/shader that puts bevels on your edges for you, without geometry -

http://home.att.ne.jp/omega/tabo/3dlabo/p_lwp.html

could save hours of work as well as thousands of polygons - it's a fantastic idea, I think it's as big as Bump mapping.

Mr. Brak has agreed to look into it, if you think this will be useful to you, please send him a thank-you note!

riki
07-06-2004, 07:24 AM
These look good http://www.ribsngibs.com/pages/CG/plugins/plugins.html

I saw Deuce recommending them as a kind of PointFit plug, but looks like PC only. The story of my life :)

drclare
07-16-2004, 06:53 PM
What's the status on that SSS plugin for mac??

riki
07-26-2004, 09:40 AM
Here's another one ODE Rigid Body Dynamics
http://vbulletin.newtek.com/showthread.php?s=&threadid=24732&perpage=15&pagenumber=2

Could someone please take up the offer and compile this for Mac users.

Richard Brak
07-27-2004, 07:17 PM
Originally posted by riki
Here's another one ODE Rigid Body Dynamics
http://vbulletin.newtek.com/showthread.php?s=&threadid=24732&perpage=15&pagenumber=2

Could someone please take up the offer and compile this for Mac users.

I have contacted Kevin and we are OK to go. There should be no problem compiling Kevins plugin, however, it relies on the ODE engine (www.ode.org) which may or may not defeat my attempts to compile it.

Cheers,
Richard.

riki
07-27-2004, 07:36 PM
Excellent, let's keep our fingers crossed. Many thanks Richard

Ade
07-27-2004, 09:09 PM
Originally posted by drclare
What's the status on that SSS plugin for mac??

YEAH!?

blueagave
08-07-2004, 03:11 PM
Inspired by the texture reload plugin in this thread:
http://vbulletin.newtek.com/showthread.php?s=&threadid=26470

and the lack of a comparable Mac plugin, I put together my own Mac version which does the same thing - reload all images in a model. Credit goes to Mike Daily in the above thread for the original idea.

If you dare, you can find my TRefresh plugin here:
Total Refresh Plugin (http://www.ogurut.com/)

NOTE: This is an 8.0 plugin, and you should browse the thread above for some potential issues with the underlying LW features which these plugins rely on.

riki
08-07-2004, 07:57 PM
Hyperstars just released for Mac, Hyperglow coming soon http://www.ficatech.com/

toby
08-09-2004, 11:05 AM
Originally posted by blueagave
Inspired by the texture reload plugin in this thread:
http://vbulletin.newtek.com/showthread.php?s=&threadid=26470

and the lack of a comparable Mac plugin, I put together my own Mac version which does the same thing - reload all images in a model. Credit goes to Mike Daily in the above thread for the original idea.

You ROCK!!

MacDoggie
08-13-2004, 09:13 AM
Dof assumptions

since i've gotten no feedback, i'm assuming there were no problems with iDof ?

I downloaded it but it crashed Layout immediately. I haven't had a chance to try it again but I will download a fresh copy and see if that happens again. But at this point it the current opinion maybe not.

jeremyhardin
08-13-2004, 09:41 AM
Did you have this problem with iDof 1.5? I ask because 1.5 fixed a lot of the underlying issues that occasionally caused the crash.

2.0 should be just as stable when released. It hasn't crashed on me yet while testing.

MacDoggie
08-13-2004, 10:23 AM
Ahhh this is good news I was indeed using V1. I was hoping that this would be the case. I'll download it today thanks for the feed back.......

blueagave
08-16-2004, 01:46 AM
I've updated my texture refresh tool (TRefresh.p) to only reload textures which have actually changed. You can pick up the newest version here:

www.ogurut.com (http://www.ogurut.com)

3dworks
08-16-2004, 08:31 AM
i recently discovered this fantastic suite of free plugins for landscape visualization called '(Untitled) Image Utilities' by Kerlin Softworks:

http://www.kerlinsoftworks.com/software/eleblend.htm

how about porting them to OSX? there seem to be a lot of potential in them, especially in 'eleblend'.

best regards

markus

Lynx3d
08-16-2004, 08:50 AM
Err...those are no plugins, they are stand-alone applications.

They don't seem to have any relation to Lightwave at all.
Besides, you don't need Eleblend with LWs gradient functions IMHO...

3dworks
08-16-2004, 10:32 AM
Originally posted by Lynx3d
Err...those are no plugins, they are stand-alone applications.

They don't seem to have any relation to Lightwave at all.
Besides, you don't need Eleblend with LWs gradient functions IMHO...

ooops! i was led there following the link from a well done 'landscapes and lightwave' page

http://www.firedragon.com/~flashfire/

and in particular

http://www.firedragon.com/~flashfire/html/landscapes/c09/c09b.html

that's why it seemed to be a suite of plugins to me...

yes with some good placed gradients it should be possible directly in LW, too. eleblends output looks just very convincing!

blabberlicious
08-16-2004, 10:43 AM
Here an amazing set of Plugins that work brilliantly with Lightwave and Macs.


I'm still recovering from the nosebleed I got when I realised just how good it was....

;-)


Here (http://www.maxon.net/usa/)

:-)

munky
08-16-2004, 02:31 PM
3d works,

you might want this tut if you have not already seen it.

www.newtek.com/products/lightwave/tutorials/surface/texturing/texturing_landscape.html


regards

paul

jasonwestmas
08-18-2004, 12:46 AM
I highly recommend Z-Brush 2. www.pixologic.com. Great for modeling displacement maps with extremely powerful texturing capabilities. Weta Digital used it on LOTR. Game artists are not left out either. The Mac version of Z2 will be out later this month.
No plugins for LW but the import/export between LW and ZB is seamless:)
Check it out!

MacDoggie
08-18-2004, 09:51 AM
Dude! Are you saying that there is going to a Zbrush Mac port?????

Man that great news!!!!!

Thanks for posting....

firstsingle
08-19-2004, 12:19 AM
Originally posted by blabberlicious
Here an amazing set of Plugins that work brilliantly with Lightwave and Macs.


I'm still recovering from the nosebleed I got when I realised just how good it was....

;-)


Here (http://www.maxon.net/usa/)

:-)

Question. Did you mean to link to MAXON's site?

blabberlicious
08-19-2004, 04:48 AM
Yes ;-)

I was making a joke about applications that could be used along side/substituted for LW.

IMHO, C4D V9 for the mac makes LW look very primitive indeed.

Just how long it will be for NT to address the modeller and rendering to bring it up to this kind of level?

It's anyone's guess. Well, actually I won't be guessing as I done with speculating about NT - the whole LW8 debacle has made sure of that.

I sympathise with the current LW mac development guys, because the gap between the two apps, and the kind of radical structural overhaul is huge.

Pretty much every single modelling feature that LW users have been begging for has be included - and implemented with great thought. It's ultra stable, structured brilliantly, and feels like a modern 3D app.

firstsingle
08-19-2004, 08:26 AM
Originally posted by blabberlicious
Yes ;-)

I was making a joke about applications that could be used along side/substituted for LW.

IMHO, C4D V9 for the mac makes LW look very primitive indeed.

Just how long it will be for NT to address the modeller and rendering to bring it up to this kind of level?

It's anyone's guess. Well, actually I won't be guessing as I done with speculating about NT - the whole LW8 debacle has made sure of that.

I sympathise with the current LW mac development guys, because the gap between the two apps, and the kind of radical structural overhaul is huge.

Pretty much every single modelling feature that LW users have been begging for has be included - and implemented with great thought. It's ultra stable, structured brilliantly, and feels like a modern 3D app.


Got It. I've only been using LW for a year and a half now so it's still new to me. I hope NT can bring it up to meet your desires. That was pretty funny though:D

MacDoggie
08-19-2004, 10:14 AM
[snip]
I was making a joke about applications that could be used along side/substituted for LW.
IMHO, C4D V9 for the mac makes LW look very primitive indeed.

Yes, I have to admit C4D is looking very nice these days. we are going to get a seat ..........uhhhh as a plug-in that is.... : )

[snip]
Just how long it will be for NT to address the modeller and rendering to bring it up to this kind of level?

They do have a long hard road ahead of them but it is possible that they can do it. Definitely a sink or swim kind of thing.

[snip]
It's anyone's guess. Well, actually I won't be guessing as I done with speculating about NT - the whole LW8 debacle has made sure of that.

Based on some developments I can see why you would foster such an attitude. Lightwave DOES have a lot of work to do and trust me they are aware and are peddling as fast as they can. So any kind ranting or sarcasim will serve no useful purpose.

Bottom line: if they can't provide the caliber of software that users are expecting then we as users have no choice but to turn to the alternatives and trust me there are some good ones out there.

[snip]
I sympathise with the current LW mac development guys, because the gap between the two apps, and the kind of radical structural overhaul is huge.

Try Mac GUY............ (Scott Thompson and a very capable Mac coder) It is understandable why some Mac users feel that they are getting treated like second class citizens. But once again the Mac user contingient represents 30 percent of the user base of Lightwave. Now to a small company like Newtek that is a substantial amount of revenue. While I have always enjoyed a great relationship with Newtek. I must say that Newtek COULD do more to change this. But once again Newtek IS aware of this and the ball is in their court. That being said, let's see what they are going to do. At this point in time this is a great opportunity for Newtek (see, I'm a glass is half full kind of guy). But I am also a realist IF Newtek can't deliver (I am hoping that this will not be the case) then I won't have any choice but to switch to a different app. Because I do have a business to run and I HAVE to have dependable tools to deliver a product on time and with the quality that my clients have come to expect (Something I can thank Newtek for)

[snip]
Pretty much every single modelling feature that LW users have been begging for has be included - and implemented with great thought. It's ultra stable, structured brilliantly, and feels like a modern 3D app.

Ahhhhh ya lost me there mate. Your word structure seems a bit incomplete. Are you referring to C4D??? English can be a tricky language...... : )

blabberlicious
08-19-2004, 11:17 AM
[i]
Pretty much every single modelling feature that LW users have been begging for has be included - and implemented with great thought. It's ultra stable, structured brilliantly, and feels like a modern 3D app.

Ahhhhh ya lost me there mate. Your word structure seems a bit incomplete. Are you referring to C4D??? English can be a tricky language...... : ) [/B]

Hi MacDoggie!

Errr - if I was referring to Lightwave, I wouldn't be writing the post, would I?

:-)

When I say structured, I mean that all aspects of the C4D seem DESIGNED to work together - not a pile of 3rd party LS scripts and plugins. IK Booster and Dynamics are clumsy and poorly explained.

I was a 'glass half full' kind of Guy a year an a half ago, too, but NT are draining that glass for me.

As for the small company size = poor mac support, Maxon aren't exactly Microsoft, but they seem to cater to both platforms very well.

Just to extrude those metaphors even further, I'm afraid that NT don't know which court the game's being played on, let alone where the ball is...

For what's it's worth, I think they've done the math and realised that time & cost of a code re write will not generate them enough revenue to make it worth it.

Where will the likes of XSI and C4D be by the time NT eventually upgrade the LW renderer and modeller?

They can make more money selling an OK product to a dwindling fan-base, and tread water till someone buys them up.

If I hadn't been such an optimist, I would have figured this out the moment I saw what was coming in 8.

anyway..back to C4D!



Regards

MacDoggie
08-19-2004, 12:11 PM
[snip]
When I say structured, I mean that all aspects of the C4D seem DESIGNED to work together - not a pile of 3rd party LS scripts and plugins. IK Booster and Dynamics are clumsy and poorly explained.

Good points As I have been told by Newtek they are aware of it and if they don't take care of it then they will indeed be out of the 3D software business. Plain and simple

[snip]
I was a 'glass half full' kind of Guy a year an a half ago, too, but NT are draining that glass for me.

Too bad that's a shame. Nothing like having your glass drained...... :)

[snip]
As for the small company size = poor mac support, Maxon aren't exactly Microsoft, but they seem to cater to both platforms very well.

Uhmm, I didn't say that, The size of their company has no bearing on their attitude about platform support. While Newtek isn't hostile about the Mac they do seem to lack a certain element that other applications have seemed to have grasped (an example being C4D). Newtek IS a windows-centric company. They do need to improve their Mac support. Hopefully they (Newtek) will put more effort into this aspect of their product. While the Mac support has improved compared to what it was like during 5.0 days. There are still some things that can be improved on...

[snip]
Just to extrude those metaphors even further, I'm afraid that NT don't know which court the game's being played on, let alone where the ball is...

Actually, Newtek does have a solid idea where both the court and the ball is. However the success of Newtek will rely on the decisions they (Newtek) will make. Hence, the ball is in their court.

So let's see what transpires.....

[snip]
For what's it's worth, I think they've done the math and realised that time & cost of a code re write will not generate them enough revenue to make it worth it.

If that is indeed the case, based on your speculations then the game is over because they not only will lose their Mac users but, their windows users as well.

From what I have gathered it is an issue of resources and it appears that the re-writing of Lightwave will possibly be done in Modules.


[snip]
Where will the likes of XSI and C4D be by the time NT eventually upgrade the LW renderer and modeller?

One can only speculate ...........Truth is as I said before IF Newtek makes bad decisions then they (Newtek) will be out of the 3D software business and we will be using other tools. Now I am speaking for us (Rounder Graphics) only.

We are a small shop that relies heavily on Lightwave. It is a crossplatform solution that is powerful yet affoardable and easy to use. We have a lot invested in Lightwave and Lightwave has delivered in the past. Onthat note Lightwave has paid for it'self many times over.

For us it would be pain to crossover. I am optimistic as mentioned previously BUT we are also testing other products as we have learned the value of having multiple tools available. Loosing Lightwave would indeed be painful but we will be covered......

[snip]
They can make more money selling an OK product to a dwindling fan-base, and tread water till someone buys them up.

That might not be such a bad thing perhaps..... But as mentioned previously the world will go on and those of us in the 3D industry will be using new tools and it might just be for the better.

We'll see........

[snip]
If I hadn't been such an optimist, I would have figured this out the moment I saw what was coming in 8.

Oh you're an optimist, make no mistake about that..... : )


[snip]
anyway..back to C4D!

and a very impressive program it is but there is a forum for C4D shouldn't you be there.........

jasonwestmas
08-19-2004, 12:51 PM
Though I haven't used LW 8 yet, Layout seems like it hasn't changed much except some improvements to the Bones and IK tools and some added dynamics. I watched a couple of demos at Siggraph and they were good but it didn't make me think I needed 8 yet.

It is more appealing to stick with Lightwave because of the cost of other applications because I feel Lightwave is good enough "right now". However I can't help but feel that the LW package is turning into a 3DS max out of the box. (You know the feeling of having to buy a set of plugins that cost more than the core package). Well that's where LW seems to be headed. Many people have already resorted to Motion Builder to do IK FK animations.

If I want to achieve what I really want to achieve personally with LW then I'm going to have to buy a lot of outside plugs and apps that make my production closer to what I hoped it would be. This would make Lightwave what? To me LW is then considered to be a special effects and modeling package that needs a lot of plugins, not an animation package.

"Just how long it will be for NT to address the modeller and rendering to bring it up to this kind of level?"

Blabberlicious, what's going on with the renderer in LW? Are you refering to the speed or quality? I have noticed some speed issues but the quality seems very good still when compared.

I mean, if the renderer in LW for mac users is being outclassed by applications such as MAXON's package then certainly NT should be weary.

It makes the independant animator/modeler mouth water to see an animation package such as C4D where buying outside plugs and apps is far fewer than LW.

I guess I may be just kidding myself, and if I am, please set me straight. Anywho, I'm greatful for the competition on all sides.

toby
08-19-2004, 02:51 PM
Gee I thought this thread was about plug-ins...

Lets keep it on topic because this thread should remain a useful list instead of one-time discussion ~

blabberlicious
08-19-2004, 03:06 PM
Sorry to digress Toby fair point.

What I failed to mention is the that LW DOES come with one unique Plug-in that's hard to beat: it's user-base.

:-)


Back to your posts, men!

MacDoggie
08-19-2004, 03:18 PM
well said blabberlicious...or can I just call you blabber for short.

Anyhow, you are right Toby,

So.......... How about those plug-ins?????

jasonwestmas
08-19-2004, 06:41 PM
Sorry, didn't realize this was strictly about the plugins themselves.

I just started talking about plugins for the mac LW in general. You guys are just interesting. That's all.

blabberlicious
09-06-2004, 06:19 AM
http://www.informatik.hu-berlin.de/~goetsch/AmbOcc/

Richard,

Is there a chance you could co,mpile this shader for OSX? I would save me much time. I'd be happy to get in contact with the author, etc.

Thanks again.

3dworks
09-06-2004, 08:13 AM
http://www.informatik.hu-berlin.de/~goetsch/AmbOcc/

Richard,

Is there a chance you could co,mpile this shader for OSX? I would save me much time. I'd be happy to get in contact with the author, etc.

Thanks again.

as already posted in the 'occlusion shader' thread:

i had email contact with the author and he told me that he will think about OSX porting as soon as the plugin development is in a more advanced status! we have just to wait a little bit :-)

markus

jeremyhardin
10-18-2004, 06:00 PM
any chance of this standalone app being a quick compile for mac? any interested in trying?
http://inkulator.sourceforge.net/

blabberlicious
10-19-2004, 03:30 AM
any chance of this standalone app being a quick compile for mac? any interested in trying?
http://inkulator.sourceforge.net/

The Final output look like like those awful 'vectorised' Flash movies that clogged the web for most of the 90's.

Seriously though, I think I rather see a mac version of the Unreal Plug-in, complete with an English Manual.

Just my thoughts.

jasonwestmas
10-21-2004, 09:01 PM
Hi Blabberlicious, are you making shaders for a game or something?

I saw you wote you'd like to see Unreal as in Unreal Engine/Editor on the Mac? Now that would be something to see! :)

jeremyhardin
10-27-2004, 06:25 AM
iDof 2.0 and iDof Lite are now available, and both were developed and tested on a mac.

Enjoy!
http://lwidof.net

blabberlicious
11-04-2004, 05:28 AM
iDof 2.0 and iDof Lite are now available, and both were developed and tested on a mac.

Enjoy!
http://lwidof.net


Does IF Dof Lite work?

I'm having problems...

The interface Flashes open then disappears.


How do I find it?

jeremyhardin
11-04-2004, 07:49 AM
iDof lite has no interface. What you are seeing is iDof opening and closing panels it needs to set up DOF and guides in the scene.

lynda_ong21
02-28-2005, 08:49 PM
PLS HELP Hi,every one.Actually i never face this problem before i create the account into two which is 1 is for administrator and another 1 is under managed account with some limitations. After i did this, the managed account got the problem already when i want to bring in some plugins from the plugins folder. They are a lot of plugins that has been disable and just left only 2 plugins that shown and can be use.So, i try to logout the managed account and login with the administrator account,it was fine.So,what is the problem and how does this this can be solve?

For all of my friends here, whoever know this pls help me out.....thanks!!!
Pls Help me as this will be a big issue for me if i can't get the resolutions as all the machines are use for the lab under the Lightwave Course and then must be run in Managed account by the students

LMountain
03-03-2005, 06:17 AM
any chance of this standalone app being a quick compile for mac? any interested in trying?

http://home.att.ne.jp/omega/tabo/3dlabo/p_lwp.html

toby
03-03-2005, 12:12 PM
any chance of this standalone app being a quick compile for mac? any interested in trying?

http://home.att.ne.jp/omega/tabo/3dlabo/p_lwp.html

I've actually submitted that one to the compiling guys already -

MacDoggie
03-03-2005, 02:19 PM
Great news!

It is really nice to see just how many third party developers that are porting over to the Mac. The main key plugs are supported for the Mac as are most of the smaller party developers. A far cry from what is was like when Lightwave first ported over to the Mac.

It's a good time to be on a Mac. Or better yet, it's a good time to be on a Mac using Lightwave!!!

toby
03-04-2005, 01:47 PM
Sorry, I didn't mean to say that it will be done, or that I have any leverage, just that it's been looked at by some of the guys that can do it - I've suggested it here and got a response from, I think, Richard Brak and one other.

Darth Mole
05-08-2005, 07:20 AM
Back on topic...

Dunno if you've seen this - it was linked via SpinQuad.

http://www.inkpen3d.com/i3d/p-plugins.htm

It's free and on the Mac thanks to Richard Brak (again!).

(Oh, Richard is also working on a port of Happy Digital's HD Instance - fingers crossed for this one.)

MacDoggie
05-08-2005, 05:03 PM
Back on topic...

Dunno if you've seen this - it was linked via SpinQuad.

http://www.inkpen3d.com/i3d/p-plugins.htm

It's free and on the Mac thanks to Richard Brak (again!).

Sweeeeeet!!!!!

I have always thought this was a really nice set of tools. It's really great to see this available for the Mac. Although I have since built a whole libray to use for modeling projects.... : )

(Oh, Richard is also working on a port of Happy Digital's HD Instance - fingers crossed for this one.)

Now this is good news indeed. Do keep us posted.

Thanks for this post as mentioned previously, It's a good time to be on a Mac. Or better yet, it's a good time to be on a Mac using Lightwave!!!

Sebastian G.
06-03-2005, 07:22 AM
the old ambient occlusion shader has finally found it's way on the mac:
http://www.informatik.hu-berlin.de/~goetsch/AmbOcc/

MacDoggie
06-03-2005, 08:45 AM
It just gets better and better!!!

Sensei
06-09-2005, 08:26 AM
I would like to inform that long awaited Macintosh port of modern versions of TrueBump has been just released.

TrueBump is LightWave Modeler plug-in to baking bump maps into the geometry, with optional ability to paint bump maps and geometry by air-brush directly on the object surface.

You could read more, see screen-shots and download video from our site:
http://www.trueart.pl

3dworks
06-10-2005, 05:15 AM
the old ambient occlusion shader has finally found it's way on the mac:
http://www.informatik.hu-berlin.de/~goetsch/AmbOcc/

that's fantastic, thank you soooo much!!

markus

MacDoggie
06-10-2005, 09:21 AM
Wayyy tooooo kewel!!!

Now all we need is HD instance!!!!!

jasonwestmas
06-10-2005, 12:26 PM
Why is baking bumpmaps into the geometry a good thing exactly? Does it save on rendering time or something?

MacDoggie
06-10-2005, 12:37 PM
Definitely a time saver, it requires some additional work but it is well worth the extra effort......

Sensei
06-10-2005, 02:54 PM
Why is baking bumpmaps into the geometry a good thing exactly? Does it save on rendering time or something?

Normal bump map is faster to render, but when you move camera close to object surface you see that it's just fake not real bump.. In this case you could bake bump map to geometry, optimize it with polygon cruncher and add more quality and still be able to add normal bump map in image..

TrueBump could be also a great tool for making landscapes as you can see in video (today uploaded to NewTek site, so you can download it within seconds).. In this mode lands are painted with Weight Map Air-Brush tool.. This technique does not necessary must be used for lands but also for any kind of objects..

MacDoggie
06-10-2005, 06:36 PM
This looks like an awesome plug-in

toby
07-19-2005, 12:58 AM
http://members.home.nl/mlon/lw_chanlum/

Safe Harbor
07-19-2005, 02:56 PM
LWCAD, a plug-in designed to enhance LightWave with a precise toolset for curve modeling with snap to point ability, has recently been upgraded to version 1.5, and now includes Cap Hole Studio 2.

This great software, formerly only available for the PC version of LightWave, makes designing complex city layouts and structures a "snap"!

Check it out here...

http://www.sharbor.com/products/WTON0280003.html

bobins
08-06-2005, 07:42 AM
hello richard, any news about that one? this shader looks extremly useful to anyone doing architectural viz like me! well, if you have time... .-)
best regards

markus groeteke
3dworks visual computing

bump on this one too: its an excellent plugin, would love this for mac,, also there is one called EdgeFX too which is windows only also..

btw, keep up the good work :)

art
09-19-2005, 08:02 PM
Mac version of my Polygon Coloring plugin is available for Mac

Download page:
http://www.artssphere.com/lwplugins.php

or directly from this link:
http://www.artssphere.com/download.php?itemid=9

Mac compilation courtesy of Stephen Moody

Cost: Free

Original discussion that led to the development of this plugin is available here:
http://www.spinquad.com/forums/showthread.php?t=6427

Slakerr
10-29-2005, 01:54 PM
any SSS plugins available for mac ? (not including G2)

:)

MacDoggie
10-29-2005, 02:30 PM
any SSS plugins available for mac ? (not including G2)

:)

Not that I know of..... perhaps in 9. It would be sweet indeed and since F-Prime is locked out of access to post rendering filters and shaders, G2 is certainly the best way to go at this time. You combine this with F-Prime and and your formidible factor will most definitely increase.

Oh, in case you didn't know, here is a nice tool to have when you are thinking how nice radiosity would be to use but can't afford the render overhead:

http://www.informatik.hu-berlin.de/~goetsch/AmbOcc/

Formerly pc only now available for the Mac. Who says developers don't care??
:beerchug:

BazC
10-29-2005, 03:36 PM
any SSS plugins available for mac ? (not including G2)

:)

Chanlum is available for Mac Chanlum page (http://members.home.nl/mlon/lw_chanlum/)

Slakerr
10-29-2005, 05:39 PM
Thanks MacDoggie and BazC just downloaded both those :)

MacDoggie
10-29-2005, 06:55 PM
Chanlum is available for Mac Chanlum page (http://members.home.nl/mlon/lw_chanlum/)

Hey thanks I forgot about this one as it was pc only when I first came across it. See we Mac guys need to keep in touch. Thanks for sharing this one as I have just the thing for this.......
:beerchug:

BazC
10-30-2005, 04:53 AM
Glad to help! :)

Sebastian G.
12-04-2005, 04:35 PM
Fertilizer plugin is now available for Mac:
http://www.informatik.hu-berlin.de/~goetsch/Fertilizer/

I hope it works :)

Sensei
12-04-2005, 04:59 PM
TrueArt's Windows the best selling plug-in EasySplit to freehand cut objects has been ported to Macintosh!

http://easysplit.trueart.pl

You could see video made by one of our clients what this plug-in could do here:
http://telamon.nerim.net/WIP/Test.avi

toby
12-17-2005, 03:15 AM
http://vbulletin.newtek.com/showthread.php?p=322822#post322822

AntonyScerri
04-11-2006, 08:11 AM
My UV Imaginator Plugin is now available for the Mac. It can be found at:

http://www.3dcybercorp.com/software/uvimaginator/index.html

Thanks to Jeremy Hardin and Steve Moody for helping me get this Mac version built and tested.

Tony

riki
04-11-2006, 10:17 AM
My UV Imaginator Plugin is now available for the Mac.

Sweet thanks for the heads up.

mwh710
04-14-2006, 06:35 PM
Is there an updated Forest Plugin? I have one from Morten Moen, but it doesn't seem to work with 8.5.

Yamba
04-17-2006, 07:48 AM
If you haven't read about 'uvneter' have a look at the thread below and add your Mac voice to the discussion.Your voices worked with HD Instance and hopefully it'll work with this.

http://www.newtek.com/forums/showthread.php?t=47813

Mac since IIe and still partially sane!

AntonyScerri
04-20-2006, 05:50 PM
If any of you downloaded my UV Imaginator plugin but find the images get saved with a colon at the beginning of the filename you can download a patched version from my site. Its the same version as before, simply download the file again and give it a go. Sorry for any inconvenience.

Tony

eidetiken
08-13-2006, 11:36 AM
What's a good book to get in order to learn C programming? I'd like to learn how to write plugins... but I'm on a IntelMac, so what should I be learning?

Randall

riki
08-13-2006, 11:40 AM
check http://www.bignerdranch.com/products/core.shtml

eidetiken
08-13-2006, 11:46 AM
Thanks Riki

But I'm a beginner, don't think I'm ready for Advanced stuff yet. Only code I know now is php, not sure if that counts or not. Aren't Lightwave plugins written in C?

Chilton
08-13-2006, 12:04 PM
Hi Jeremy,

As soon as the current batch of bugs and such are addressed, I plan on digging into plug-in space. What do you think of iDof? Looks pretty cool.

-Chilton

jeremyhardin
08-13-2006, 12:39 PM
Hi Jeremy,

As soon as the current batch of bugs and such are addressed, I plan on digging into plug-in space. What do you think of iDof? Looks pretty cool.

-Chilton

If this is directed at me (which I think it is)...I'm not quite sure what you're asking.

Chilton
08-13-2006, 12:57 PM
Hi Jeremy,

I have a habit of opening all of the new messages in separate tabs, and responding to each thread that way. I managed to get two very different ones confused in me noggin.

So in retrospect, I *hope* you like iDof ;-)

-Chilton

jeremyhardin
08-13-2006, 01:01 PM
Haha. I do indeed, Chilton. I do indeed.

munky
09-06-2006, 02:43 PM
Hi There,

just in case it's recent and not in this thread I thought you might want to know that "Happy Digital" now has

Edge_FX and HD_Pump it available for the mac.

hurrah

Happy Munky

habañero
09-11-2006, 04:58 PM
Randall, If you check the LW SDK introduction there are a few recommendations. I have ordered "A book on C" myself, from what I could gather its a hate it or love it book, I'll report back when I get it. I think I am getting that mac book as well.

If you are completely new to programming, it could be you would be better off learning Lscript to start with. In that case, the most crucial thing is to download the mailing list archive, which requires registering at this:

http://lists.newtek.com/mailman/listinfo/lscript

page, then waiting a good while, then downloading a 22 mb mbox file that you as an example could just place into an existing thunderbird mail account. After that, you will be able to view this in a mildly threaded and organized fashion, and those archives is where about all the good information on LScript is at ... Including links to improved versions of the rest of the documentation ...

While approaching Lscript and getting hold of the relevant documentation is a minor challenge, its a very decent ride as soon as you get to work with it, you will learn lots of useful stuff for real programming as well ...

On a sidenote, the LSED lscript editor in my experience aint incredously stable or fast and so Smultron, Jedit or if you are on windows there is an editor where the forum user Dodgy made custom lscript syntax highlighting;

http://dodgy.ghostoutpost.com/
http://www.context.cx/

I use an editor called scite myself, since I got used to it and have my everyting configured there but just generally, getting something else than LSED is the idea ...

jameswillmott
09-11-2006, 05:14 PM
EdgePack suite of edge manipulation tools, Mac version available at...

http://www.symmetrix.com.au/index.php?page=plugins.php

toby
09-19-2006, 01:43 AM
LightWolf's company has just released exrTrader, an input-output format plugin for the all-conquering EXR format.

"OpenEXR is an HDR image file format featuring:
Support for 16/32bit float and 32bit integer pixels
Multiple lossless compression schemes
Support by all major compositing packages
Storage of multiple, arbitrary channels in a single file"

In other words, higher bit depth, more channels, good compatibility and smaller file sizes than the other formats.

http://www.db-w.com/index.php?option=content&task=view&id=81

The free version will load and save the basic EXR format without limit!

AAck! Looks like it's smitten with the same bug as the HDR output plugin in [9] - you get nuthin'. Loads them ok though, and works normally in [8].

Lightwolf
09-21-2006, 08:17 PM
AAck! Looks like it's smitten with the same bug as the HDR output plugin in [9] - you get nuthin'. Loads them ok though, and works normally in [8].
Just as a little update: I found a workaround. The OpenEXR saver works in LW 9.0 now as well :D

Cheers,
Mike

Angelo D'Ambros
10-19-2006, 11:27 AM
Hi guys,

I'm wondering if does exist a mac plug-in to move points along their edges. Actually is what you can do with the point handler in the AddEdges command.

This would be very usefull.:heart:

riki
03-07-2007, 02:08 AM
Not a plugin for Lightwave but a great Mac app none-the-less. I just picked up a copy of 'Montage" screenwriting software for the Mac http://www.marinersoftware.com/sitepage.php?page=104

toby
03-20-2007, 12:28 PM
Free Ivy generator!
http://graphics.uni-konstanz.de/%7Eluft/ivy_generator/

3dworks
03-20-2007, 01:20 PM
Free Ivy generator!
http://graphics.uni-konstanz.de/%7Eluft/ivy_generator/

ah great - thanks for posting that! m.

ingo
03-20-2007, 03:19 PM
...of course NOT for commercial use. What a shame.

3dworks
03-22-2007, 10:10 AM
...of course NOT for commercial use. What a shame.

from the website:

"After discussing with a number of people, I decided to remove the restriction of a non-commercial usage. So feel free to use this tool in your projects! I'm looking forward to your feedback and nice renderings!"

so it was changed! big thanks to the developer! :thumbsup:

m.

circleofsmoke
03-23-2007, 06:36 AM
Anyone know where the OSX version went??

John

3dworks
03-23-2007, 09:19 AM
Anyone know where the OSX version went??

John

download link is below windows version.

m.

circleofsmoke
03-24-2007, 09:56 AM
Thanks the link was broken yesterday a new version is up too

Scazzino
07-02-2007, 12:43 PM
Just thought I'd post links to a few Mac plugins that Michael Wolf recently compiled for Mac OS X so that they are all accounted for in this thread.

Thanks Michael, and of course the authors of the plugins themselves!! :thumbsup:

DP Kit Nodes:
http://perso.orange.fr/dpont/plugins/nodes/Additionnal_Nodes_2.html

Rman Collection:
http://perso.orange.fr/dpont/plugins/Textures.htm

PomsNodes:
http://newtek.com/forums/showpost.php?p=559565&postcount=33

gerry_g
07-02-2007, 12:59 PM
Is the Rman collection UB now Scazzino, I know the other two are, I can't see anything on the download page and if it's not it's kind of confusing to lump them all together like that, but good to see them posted here non the less

Lightwolf
07-02-2007, 01:02 PM
Is the Rman collection UB now Scazzino, I know the other two are, I can't see anything on the download page and if it's not it's kind of confusing to lump them all together like that, but good to see them posted here non the less
The nodes are, the shaders not yet. They are next on my "to do to compile" list.
Unfortunately I'm on a roll with my own code and don't want to break the productivity spell ;) I'll try to get them done by next week end.

Cheers,
Mike

3dworks
07-02-2007, 01:07 PM
The nodes are, the shaders not yet. They are next on my "to do to compile" list.
Unfortunately I'm on a roll with my own code and don't want to break the productivity spell ;) I'll try to get them done by next week end.

Cheers,
Mike

ah well, what would we do without you, anyway? :D :jam:

good luck with your own code in the meantime...

markus

gerry_g
07-02-2007, 01:15 PM
I can wait Lightwolf, and thanks for your efforts thus far, they're very much appreciated

Scazzino
07-02-2007, 01:26 PM
I can wait Lightwolf, and thanks for your efforts thus far, they're very much appreciated

Yes thanks VERY MUCH for porting this stuff Michael! And of course thanks to the authors as well (Denis & Kevin) for creating them and allowing them to be ported... :beerchug:

Phil
07-06-2007, 04:35 AM
The nodes are, the shaders not yet. They are next on my "to do to compile" list.
Unfortunately I'm on a roll with my own code and don't want to break the productivity spell ;) I'll try to get them done by next week end.

Cheers,
Mike

:bday: :goodluck: :beerchug:

3dworks
07-08-2007, 11:34 AM
to keep the list complete, with all that sudden mac goodness: http://katastro.fi/~eetu/gritnode/

PPC and UB!!

markus

gatz
07-08-2007, 07:14 PM
to keep the list complete, with all that sudden mac goodness: http://katastro.fi/~eetu/gritnode/

PPC and UB!!

markus

This is nice!!

rg

mwh710
07-08-2007, 09:51 PM
Free Ivy generator!
http://graphics.uni-konstanz.de/%7Eluft/ivy_generator/


When I generate the ivy, things are fine, but neither Modeler or Layout will open the exported .obj file - just a twirling Beach ball. BTW LW 9.2, OS10.4.10, DP 1.8GHz G4

Any special plugin I need to import the .obj? It alsao looks grey, like the .jpg's aren't being mapped/

3dworks
07-09-2007, 03:37 AM
When I generate the ivy, things are fine, but neither Modeler or Layout will open the exported .obj file - just a twirling Beach ball. BTW LW 9.2, OS10.4.10, DP 1.8GHz G4

Any special plugin I need to import the .obj? It alsao looks grey, like the .jpg's aren't being mapped/

lots of info's here: http://www.newtek.com/forums/showthread.php?t=65572&highlight=ivy+generator

found with the useful forum search ;)

markus

mwh710
07-09-2007, 03:17 PM
read the forum, but it doesn't cover my issue. LW won't import the exported .obj. I just get the spinning beachball.

NickLambert
07-09-2007, 03:30 PM
read the forum, but it doesn't cover my issue. LW won't import the exported .obj. I just get the spinning beachball.

What version of LW Modeler are you using?

NickLambert
07-09-2007, 03:58 PM
What version of LW Modeler are you using?
Sorry, just noticed, 9.2. Ok, have you tried a small, simple ivy generation?. The SBBOD could be due to a heavy poly count.

NickLambert
07-09-2007, 04:09 PM
Just got this into UB of modeler, small generation!. The large generation is still loading into CFM modeler, I'll let you know...

3dworks
07-09-2007, 05:53 PM
:offtopic:

m.

NickLambert
07-09-2007, 06:19 PM
:offtopic:

m.

Just trying to help :cry:

Stingslang
08-18-2007, 12:19 PM
do lscripts work on any version of lightwave regaurdless of platform?

Weetos
08-18-2007, 12:29 PM
do lscripts work on any version of lightwave regardless of platform?

yes they do ( not sure .lsc scripts though since those are compiled )

Blochi
08-18-2007, 03:08 PM
.lsc files are only scrambled, not truely compiled.

Technically, .ls and .lsc should both work on any platform. However, there are quiete a few differences on Mac, especially Scripts that deal with filepaths and disk access tend to break. Also, the LScript language gets new commands with each new version of lightwave, so there is a chance that newer LScripts don't work in older versions. Every once in a while LW (and LSCript) abondon an older feature or command, or get buggy, or get a bugfix that breaks a scripting workaround for an older bug ... so older LScripts sometimes need to be updated as well...


Blochi

Weetos
08-18-2007, 04:11 PM
.lsc files are only scrambled, not truely compiled.

Thanks for having made this clear, Blochi :thumbsup:

LightFreeze
08-19-2007, 04:00 PM
heres one that works on the Mac, VueExport2 (http://lightfreeze.newsit.es/VueExport.html), get your lightwave scene into Vue in 3 mouse clicks. There is a demo available at the link

Sensei
08-19-2007, 04:25 PM
EasySplit v3.0 has been compiled to Macintosh and Mac users can now order it too!
http://easysplit.trueart.pl

EasySplit v3.0 is the only available on market tool, either built-in LightWave and 3rd party, that can cut through Catmull-Clark patch were edge weighting was changed without breaking it!

http://www2.trueart.pl/Products/Plug-Ins/EasySplit/Graphics/Movies/EasySplit_Edge_Weight_Preserved_1.mov
(please use Save File As.. and watch video in off-line player)

slurton
08-23-2007, 01:42 PM
Hey don't post the message here if you are only allowing access to certain people.

munky
08-23-2007, 02:23 PM
Hi Slurton,

I think the idea is that this thread lets the Mac users know about all new and available plugins whether they are commercial or non commercial. Many developers don't even bother with mac versions so anthing good we can add to our toolset we should shurely be happy to know about, because one day along comes a job and you remember just where to find that plugin that saves your bacon and stops you reaching for a new set of pants!!!! If you are a hobbyist then I feel for you as I use lightwave commercially and if I have a need then I can afford to buy plugins on my jobs.


regards

Paul :)

Sensei
08-23-2007, 05:44 PM
Hi Munky and thanks :) I hope to see you talking with me about TrueHair for Mac quickly again by e-mails.. :)

dmaas
09-14-2007, 01:42 AM
StarPro now supports the Universal Binary version of Lightwave on Mac OSX.

http://www.maasdigital.com/starpro

bagou01
09-20-2007, 09:58 AM
hi,i don't know if it exists but i need a plugin like kaboom or C4 wich could break a window and distribute it to layers in order to explode it with dynamics.
am i ******?or is there a way to do it? please help

munky
09-20-2007, 10:50 AM
Hi There,

I've never got this to work, but it could be me so you could

try "crackit pack!"

http://f23.aaa.livedoor.jp/~fisjunk/plugin/plugin.php

the other alternative is to use C4 on a pc (which is what I do)

Try to contact Nick Hatzichristos (C4 destruct) and try asking if he could see his way to updating and making his lscript mac friendly

sorry to come up empty handed as it would be a nice thing to have on the mac.

Regards

Paul

Silgrin4D
10-19-2007, 09:19 AM
OK, and I`m going to recall the old topic.

The Ska SSS plugin seems gone, or I have a dead link. Does anybody know where can I get it, or at least ANY free plugin that does SSS for Lightwave 7.5? Will be madly grateful!!

Sensei
11-03-2007, 07:04 PM
SwiftEdgeLoop http://www.trueart.eu/?URIType=Directory&URI=Products/Plug-Ins/SwiftEdgeLoop is available for Macintosh.

http://www2.trueart.pl/Products/Plug-Ins/SwiftEdgeLoop/Graphics/Movies/SwiftEdgeLoop_2.mov

http://www2.trueart.pl/Products/Plug-Ins/SwiftEdgeLoop/Graphics/Movies/SwiftEdgeLoop_3.mov

Phil
11-05-2007, 04:05 AM
SwiftEdgeLoop http://www.trueart.eu/?URIType=Directory&URI=Products/Plug-Ins/SwiftEdgeLoop is available for Macintosh.

http://www2.trueart.pl/Products/Plug-Ins/SwiftEdgeLoop/Graphics/Movies/SwiftEdgeLoop_2.mov

http://www2.trueart.pl/Products/Plug-Ins/SwiftEdgeLoop/Graphics/Movies/SwiftEdgeLoop_3.mov

It's not clear at all whether this is a UB version, or for the old CFM LW release for Mac.

Stingslang
01-13-2008, 03:57 PM
is worley discontinuing it's mac support?

Iaian7
01-13-2008, 04:11 PM
None of their plugins support UB, and the CFM version of FPrime doesn't even run in 10.5 (according to their site).

So long as there is something to take their place, I'll be more than happy. Sasquatch was never a good solution in my opinion (interface and integration were both horrible on the mac), let alone now that it's many years behind anything else on the market (well, anything else but Lightwave, sadly). Seems there were 2-3 new fiber solutions being worked on last year, any of them shaping up for the mac?

The question should probably not be when or if Worley supports mac, but when or if a better solution will show up. Cause I really, really hope it does; natively integrated or not, we can only do better. :D

MacDoggie
01-13-2008, 05:22 PM
StarPro now supports the Universal Binary version of Lightwave on Mac OSX.

http://www.maasdigital.com/starpro

Hey Dan! We have Star Pro here at JF&A for the Mac, Good to hear that we can now use it for the UB builds. By the way, Ben is one kick *** animator. It's nice to be working with such talented people...

Cheers

MacDoggie
01-13-2008, 05:36 PM
None of their plugins support UB, and the CFM version of FPrime doesn't even run in 10.5 (according to their site).

So long as there is something to take their place, I'll be more than happy. Sasquatch was never a good solution in my opinion (interface and integration were both horrible on the mac), let alone now that it's many years behind anything else on the market (well, anything else but Lightwave, sadly). Seems there were 2-3 new fiber solutions being worked on last year, any of them shaping up for the mac?

The question should probably not be when or if Worley supports mac, but when or if a better solution will show up. Cause I really, really hope it does; natively integrated or not, we can only do better. :D

Worely interface is pretty much the came on the pc as well. So it is a Worely thing no doubt. From what I gathered, there are a lot of core changes taking place in the long run, it will be a good thing but in the interum things like F-Prime are going to suffer. I do recall Worely stating that till things come out of a state of flux then things will pretty much stay the same. Worely does monitor these forums so he does hear what's being said. He has some points but it would be nice if he would address these concerns directly to re assure his user-base.... Maybe he just doesn't want to deal with an angry mob (villagers with torches and pitchforks) ... bad analogy, perhaps??

Since we are in transition stage I am fairly certain that this is a developer's nightmare. Unfortunately, it is primarily we the users who are paying the price especially those of use who have built a dependence upon these third party tools and relied on them to help deliver content for our clients. Like in a war it is always the civilians that seem to suffer the most ... Yet another bad analogy ... I suppose?

Cheers

Phil
01-21-2008, 09:32 AM
None of their plugins support UB, and the CFM version of FPrime doesn't even run in 10.5 (according to their site).

So long as there is something to take their place, I'll be more than happy. Sasquatch was never a good solution in my opinion (interface and integration were both horrible on the mac), let alone now that it's many years behind anything else on the market (well, anything else but Lightwave, sadly). Seems there were 2-3 new fiber solutions being worked on last year, any of them shaping up for the mac?

Expect to see the FF4 UB release in the near-ish future - Jon's working on it. It's probably at least a few months away, though. :) If you can wait, do so.

FF4 is fairly memory heavy, especially compared to Sas, but the render quality is superior to Sas.

Stingslang
01-26-2008, 09:30 PM
does anyone know if we might have a chance of seeing syflex for lightwave?

jasonwestmas
01-27-2008, 08:30 AM
does anyone know if we might have a chance of seeing syflex for lightwave?

Nevermind

Stingslang
01-27-2008, 12:33 PM
i meant on a mac

Sensei
01-19-2009, 01:06 AM
New plug-ins compiled for Macintosh UB:
EasyRetopology http://www.trueart.eu/?URIType=Directory&URI=Products/Plug-Ins/EasyRetopology
EasySpline http://www.easyspline.com
Push http://www.trueart.eu/?URIType=Directory&URI=Products/Plug-Ins/Push
SurfacePicker http://www.trueart.eu/?URIType=Directory&URI=Products/Plug-Ins/SurfacePicker
SwiftEdgeLoop http://www.trueart.eu/?URIType=Directory&URI=Products/Plug-Ins/SwiftEdgeLoop
VMapManager http://www.trueart.eu/?URIType=Directory&URI=Products/Plug-Ins/VMapManager
VirtualMirror http://www.trueart.eu/?URIType=Directory&URI=Products/Plug-Ins/VirtualMirror
ShowWeights and ShowEdgeWeights http://www.trueart.eu/?URIType=Directory&URI=Products/Plug-Ins/ShowWeights

Some legacy and freebies available with TrueArt's Modeling Pack UB http://modelingpack.trueart.eu:
TrueArt's Bezier http://www.trueart.eu/?URIType=Directory&URI=Products/Plug-Ins/Bezier
FlushSelectionSets http://www.trueart.eu/?URIType=Directory&URI=Products/Plug-Ins/FlushSelectionSets
FlushParts http://www.trueart.eu/?URIType=Directory&URI=Products/Plug-Ins/FlushParts
DeleteUnusedSurfaces http://www.trueart.eu/?URIType=Directory&URI=Products/Plug-Ins/DeleteUnusedSurfaces
DeleteUnusedPoints
GenerateEndomorphs
MorphController
Waves

Chilton
01-20-2009, 07:00 AM
Sweeeeeet!

-Chilton

3dworks
01-20-2009, 08:41 AM
great! :) now, if only we could buy them not paying twice for using them with OSX and windows on the same mac with the same LW dongle... ;)

PS. why not give the 'freebies' really for free? :screwy:

markus

JeffrySG
01-23-2009, 08:32 AM
New UB versions of the DP Light and DP Kit... info and links in this thread:

http://newtek.com/forums/showthread.php?t=94298

Thanks Denis and Mike!! :D

toby
03-03-2009, 10:00 PM
Lscript from Matt for saving a .txt record of your render settings, you can even have it formatted for posting on the forum here.
http://www.newtek.com/forums/showthread.php?p=845152#post845152

Just tested it on OS10.4.11 / 9.6UB

3dworks
03-30-2010, 03:18 PM
see more details here:

http://www.newtek.com/forums/showthread.php?p=1003667

cheers

markus

Sensei
06-24-2010, 11:24 AM
BatchBakingCamera is now available on Macintosh UB 32 bit and 64 bit, Intel & PowerPC.

http://batchbakingcamera.trueart.eu

TrueArt's Batch Baking Camera is LightWave v9.6 Layout plug-in to automate baking surfaces.

It is tool especially interesting for game makers and artists converting LightWave specific objects (with complex node trees, procedural textures or shaders) to any other 3D package like Autodesk Maya, 3ds Max, Maxon Cinema 4D, Houdini, 3D party renderers, anything which cannot understand directly LightWave shading extensions.

The tool not only allows using whole power of renderfarm in baking surface process, but it's also approximately 400% faster than LightWave v9.6 built-in Surface Baking Camera, making it even more attractive product.

Myagi
07-29-2010, 07:43 AM
A mac UB 32/64 (beta) version of my texture baker is now available, here (http://blytools.com/baker.html). (There was a "closed" pre-beta before, for those that happend to stumble across it buried in that thread.)

This (http://www.newtek.com/forums/showthread.php?t=96821) is the main discussion thread.

3DGFXStudios
07-29-2010, 07:56 AM
i meant on a mac

I thought you meant for Amiga :D

Dude sysflex was already outdated a million years ago. ;)

Keeks
12-12-2010, 12:13 AM
Just wanted to let you guys know...

We are very happy to let you know that Liberty3D is again bringing you an awesome update to an Uber tool. UBERCAM 1.5 for LightWave3d.
To find out more, hit http://www.liberty3d.com/2010/12/lib...now-available/


This is a major update in several ways. First off its now backwards compatible from LightWave 9.3.1 and works right up to LightWave10 across Win32 and Win64, MacUB and Mac64bit operating systems.

Please check this thread for more info http://www.newtek.com/forums/showthread.php?p=1088141#post1088141

MacDoggie
12-12-2010, 12:37 PM
Ummmm .... feelin the luv here guys! Nice.... Now if we could just get worely on board. The one thing that needs to change here with LW is this distinct separation between platforms. I understand the issues with third party Devs. I have never have other than one instance received a derogatory statement from a third party dev concerning a Mac port. Some Devs aren't familiar with the Mac, Some don't have Macs to compile or have the infrastructure to test. Which has always been my reservation about building such a dependence on third party... Which is what drove me to Modo. when the transition was made to the new architecture I lost the use of some plugs. It was then when it dawned up me just how much of a dependence I had built on these amazing tools which were built upon such a fragile infrastructure. When I saw that I could do these transactions "natively" in Modo it made sense to dig up an old copy that I had, update it and put it to work. With LW, if I wanted to continue, I could of course get a pc, upgrade to wintel build of both LW and the plug ins in question. With all due respects, that is just not going to happen. Even with the issue of working in 64 bit in Modo (which at the present only runs on the witel builds), my license of Modo allows me to run what ever build I want. So I could run modo in parallels, boot camp or I could choose to get a wintel box. I chose to build a wintel box and now use it for a render station. I do appreciate the positive aspects of both my wintel box and (I never thought I would hear myself saying this) Windows 7. Micro Soft I believe IS finally getting it right.:D:D Windows is becoming more and more Mac like. Nevertheless, I still prefer the Mac and the only issue I was having in Modo was the rendering of scenes beyond a certain complexity that could easily render in 64 bit (something that will be remedied com 501 release) That is one aspect I appreciate about Luxology's take on the platforms. Now granted with LW it most likely a more complex issue, I don't know. But I do know that Modo and LW seem to complement each other very well in this respect.

In regards to LW, I am glad to finally see some resolution starting to come about in regards to support for the Mac from third party Devs...Under the circumstances it is understandable and I certainly don't see it as an act against the Mac users as it is a very complex issue with tons of variables to contend with. In my case, I didn't take it personally but I had to get some work done.:thumbsup:

Sensei
12-21-2010, 07:00 AM
Hello!

I would like to wish you a Merry Christmas and Happy New Year 2011!

And give you free gift for Layout - HeadLight utility, which will add alternative ambient lighting to your renders, and allow tweaking scenes without any lights (which are using only environment lighting or luminous polygons).

You can find it and download on our website http://www.trueart.pl

During December our TrueArt's Modeling Pack will be offered with 50 usd discount.
http://modelingpack.trueart.eu

Best Regards!

3dworks
12-21-2010, 09:33 PM
Hello!

I would like to wish you a Merry Christmas and Happy New Year 2011!

And give you free gift for Layout - HeadLight utility, which will add alternative ambient lighting to your renders, and allow tweaking scenes without any lights (which are using only environment lighting or luminous polygons).

You can find it and download on our website http://www.trueart.pl

During December our TrueArt's Modeling Pack will be offered with 50 usd discount.
http://modelingpack.trueart.eu

Best Regards!

i sensei, nice to see this idea now realized as coded plugin ;) - as you have posted it as news in mac area i thought i'm gonna check it out, but there's no mac download link on your site for mac...

merry xmas to you as well!

markus

Sensei
12-22-2010, 10:49 AM
Hi! Check it out now. And thanks for idea. Don't hesitate to contact me the next time, if you have other ideas. Especially possible to make.. ;)
I have already used it couple times in mine projects replacing regular LW Ambient Intensity settings by HeadLight, receiving much better lighting of scenes (I am usually dropping HeadLight intensity to 20-30% and turning off Affect Specularity). Implemented as command in renderer wouldn't add new value to Layout as package.