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jmart1079
05-29-2009, 10:18 AM
Hi all. I think this is my first post! I've been looking around for a solution to this but am still struggling.

My challenge is I'm modeling as photo real of an Adidas shoe as possible. Most of it I'm ok with but what's giving me trouble are the little X's that populate the toe of the shoe. (See pic for reference)

I've tried UV'ing, and even resorted to fiber fx to get something similar. The UV's always seem to distort the X's somewhere and the fibers just dont look the same.

Any fresh ideas or advice would be most helpful. And of course this thing is due very soon! Gah!

adamredwoods
05-29-2009, 12:36 PM
Looks nice, you're doing great so far. I can't really see where your X's are distorting though. Can you render from another angle?

littlewaves
05-29-2009, 12:48 PM
Looks nice, you're doing great so far. I can't really see where your X's are distorting though. Can you render from another angle?

not until he's modeled it he can't.

that's a photo :D

jmart1079
05-29-2009, 12:50 PM
haha! yeah that's just my reference shot :)

jmart1079
05-29-2009, 12:54 PM
This is all I really have so far. ALOT more detail work to do for sure. This is just out of modeler of coarse. But I'm really just wondering what people here would use to create that look, as exact as possible.

adamredwoods
05-29-2009, 01:27 PM
ohhhhhhhhhhhhhhhhh. well, it was still a good render :)

I'd use bump map and UVs. The UV's would have to be straight, like a square grid.
And then your model's curves for the toe part, would have to be along the same contour as your reference photo.

jmart1079
05-29-2009, 01:39 PM
I've been trying to uv it... my experience is pretty limited there. Can you recomend what settings would be best to use. Like Atlas, or cylindrical? And what settings other than that. I'm using linear right now but I'm guessing that's wrong. I should be using Subpatch uv's i think. When I do though, all I get are points.... Sorry for the newbyness!

jmart1079
05-29-2009, 03:36 PM
Got it! I baked the UV with a projection. First time I've used that method, worked great!

adamredwoods
05-29-2009, 03:53 PM
OK, glad it worked. I would've selected the polys and pulled out the UVs by hand.
Keep going!