jeromeOlivier
08-19-2003, 07:04 PM
Hello,
I'm currently going over Dan Alban's Inside Lightwave 7 chapter 14 & 15, but still haven't made it half way.
I'm currently working on an animation and need to have smoke rise out of the chimney of a train as it speeds along a set of tracks.
The smoke is a single sided polygon attached to a particle emitter using FX-Linker. The polygon has the image of a puff of smoke with an alpha channel to round out the edges.
I am able to get everything working except for one thing: I need to make the polys scale over distance, so that as each puff of smoke drifts away from the emitter, its scale increases UNTIL it reaches 1 (normal scale)
I know I can do this with expressions, but I'm not sure how.
Here's a picture that might help make what I'm trying ot say clearer:
I'm currently going over Dan Alban's Inside Lightwave 7 chapter 14 & 15, but still haven't made it half way.
I'm currently working on an animation and need to have smoke rise out of the chimney of a train as it speeds along a set of tracks.
The smoke is a single sided polygon attached to a particle emitter using FX-Linker. The polygon has the image of a puff of smoke with an alpha channel to round out the edges.
I am able to get everything working except for one thing: I need to make the polys scale over distance, so that as each puff of smoke drifts away from the emitter, its scale increases UNTIL it reaches 1 (normal scale)
I know I can do this with expressions, but I'm not sure how.
Here's a picture that might help make what I'm trying ot say clearer: