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Svenart
04-22-2009, 11:44 AM
http://medievalworlds.com/Bilder/topimages2/oldhousefront2_009t.jpg

Hello everybody,

this is a render of a medieval housefront I was working on the last 3-5 days. First of all I planed to do an image of a medieval alley, but then I decided to concentrate only on this housefront.

Modeled&rendered with Lightwave9.6. The Scene contains about 200.000 polygons. For the lighting I used an arealight and interpolated montecarlo radiosity.

Please let me know if you have any critics, thanks for viewing.

gordonrobb
04-22-2009, 12:07 PM
Its awsome. Everything about it. Only thing I would tweak is to increase the quality of the DOF. that's all.

Sampei
04-22-2009, 06:21 PM
simply wonderful, the wood and panels textures are too good to be true. Amazing work :thumbsup:

Hopper
04-22-2009, 06:24 PM
Really nice work. :thumbsup:

I agree with gordonrobb. The DOF seems a bit off. It is making the building look a bit miniaturized.

mike_stening
04-23-2009, 07:44 AM
really nice, though its just a little too perfect for a medieval house
the beams all seem too straight, not knocking you work though as the rest is really spot on and yeah improve the DOF.

Skonk
04-23-2009, 09:55 AM
Looks great but as other have said, the DoF is a little off.

The shallow DoF you have on there fools the brain into thinking the object is much smaller than it is intended to be.

Widen the DoF and it will feel larger.

ken_g9
04-23-2009, 11:53 PM
The shallow DoF you have on there fools the brain into thinking the object is much smaller than it is intended to be.

Same here. First look and it looks like a miniature replica. Cahnge the DOF settings. :)

Netvudu
04-24-2009, 04:01 AM
Brilliant texturing skills!

Sampei
04-24-2009, 04:59 AM
Brilliant texturing skills!

agreed :thumbsup:

JBT27
04-24-2009, 02:29 PM
It looks great, apart from the DoF, but those panels which are so much brighter than the rest, apparently scattered randomly and without reason (apparently) are very distracting - I find those detract from the overall high quality of the image.

Not so bothered about the straightness of the timber - sure, they may not have had machine-shops and so on, but they'd still work with timber beams which were as straight as possible, wouldn't they? :)

Julian.

Svenart
04-27-2009, 11:19 AM
thank you all very much for your feedback. I personally dont think, that I used to o much dof. But otherwise I already got 10-15 comments from people who wrote me they dont like the dof. So I have to recognize, that the dof at least seems a little bit off.

Next time, I will try to make the timber less straight.

thank you all.