lt_ethe
08-19-2003, 05:22 AM
I'm assuming that when you dump stuff over from modeler to Layout it dumps it to key 0 and creates a keyframe. Or at least, it does if you have autokey on like I do.
My workflow for the past four days has been to do all my modifications (bone position, null position, rigging, etc. etc.) at keyframe 1.
All is good, until I jumped back to keyframe 0 and everything went completely haywire. Things got incredibly big, completely distorted, rotation was all over the place.
I thought I would get rid of this behavior by simply deleting all of the keys at keyframe zero using the graph editor. Things changed, but got no better. Now, my pose is hopelessly garbled/useless regardless of key.
What am I doing wrong, is it fixable? And if not, what do I do in the future to prevent this behavior?
My workflow for the past four days has been to do all my modifications (bone position, null position, rigging, etc. etc.) at keyframe 1.
All is good, until I jumped back to keyframe 0 and everything went completely haywire. Things got incredibly big, completely distorted, rotation was all over the place.
I thought I would get rid of this behavior by simply deleting all of the keys at keyframe zero using the graph editor. Things changed, but got no better. Now, my pose is hopelessly garbled/useless regardless of key.
What am I doing wrong, is it fixable? And if not, what do I do in the future to prevent this behavior?