View Full Version : Backwards Bone Compatibility in 8?
Chris S. (Fez)
08-18-2003, 02:19 PM
Will rigs we create with the current toolset be able to take advantage of the new IK/FK tools in 8? Or will we need to rerig?
Dodgy
08-18-2003, 06:20 PM
I would imagine the bones are just bones, with some new ik/motion options.It has already been stated that the old IK system will be kept for compatability, so all your rigs should be useable.
Chris S. (Fez)
08-18-2003, 07:47 PM
"I would imagine the bones are just bones"
So would I. But given the apparent lack of Lightwave development for legacy features (like the Renderer!), I thought it would be best to seek some official confirmation.
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