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View Full Version : Converting Hypervoxels


rudeyuut
04-03-2009, 11:26 AM
Ok, I built a marble and I used hypervoxels for the little tiny bubbles in it. I have to animate it spinning but the hypervoxels keep disappearing after the end of the birth rate. Is there a way to freeze the hypervoxels in place in the marble (I have the emitter parented to the marble object) so it animates as well or is there a way to convert the hypervoxels into objects instead? Thanks in advance.

prometheus
04-03-2009, 01:18 PM
Ok, I built a marble and I used hypervoxels for the little tiny bubbles in it. I have to animate it spinning but the hypervoxels keep disappearing after the end of the birth rate. Is there a way to freeze the hypervoxels in place in the marble (I have the emitter parented to the marble object) so it animates as well or is there a way to convert the hypervoxels into objects instead? Thanks in advance.

No ..donīt think so, thereīs no way to convert hypervoxels to objects.

why are they disappearing?, increase birth rate, check that you have enough particles and increase that.

use nulls with hypervoxels instead and parent to the marble, or create some points inside of the marble and use hypervoxels on those points only.

Michael

Kevbarnes
04-03-2009, 02:49 PM
the hypervoxels keep disappearing after the end of the birth rate

Hi Rudeyuut

Set LifeTime to 0 (Zero) and the particles will remain for....ever.

Kev

SplineGod
04-03-2009, 03:08 PM
I use HVs all the time but in this case Id model the marble and maybe the bubbles.