View Full Version : mall's hall
lsddigital
08-18-2003, 01:31 AM
Hello!
It is a mall's hall
http://www.lsddigital.com/images/Sambil01.jpg
I see it too clean, too perfect, is just me or isnīt?
Maybe some big soft procedural bump in glass.
I have to fill up stores, but is too much work!... yeah, I know I have to do it!
but.. What would do you add or eliminate now?
lsddigital
08-18-2003, 06:38 AM
another pics
http://www.lsddigital.com/modules/coppermine/albums/userpics/10002/Sambil_%7E1.jpg
Knightmare22
08-18-2003, 11:53 AM
isdigital,
it looks nice, my only critique would be the lights. They don't really seem to brighten the floor below which is essentially theprimary function of lighting. it seems that this hall way's only lightsource is from the big sky light. Try to brighten the areas on the floor ad benches where those lights would be shining, and consider adding some more of them. it doesn't really look like there would be enough lights to light the place up at night. I would also soften the edge where the shadow meets that well of light a little bit, it looks a bit too sharp. the lighting could really help make this look better and i'd be interested to see a night shot where the lightdoesn't come from the sky light but from the fixtures, and compare it to this afternoon shot and see how different the images look.. it's lookin great, keep it up
Dave3D
08-19-2003, 05:01 PM
Really do like this, i think there should be a bump map on the floor where the tiles meet, i can see them on the colour map would be nice if u could pic them out. :)
Dave
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