Myagi
03-13-2009, 10:43 AM
Not sure if I missed something, but how do you deal with "resizing" surfaces/materials. At least for non-nodal stuff. Mostly when I want to use a preset, it was made for a different sized object, so going into every single texture layer of every texture channel and change scale/position is often a PITA. Especially when trying out a bunch of different presets. Is there some trick, that doesn't involve rescaling the geometry? :)