Darth Buss
03-09-2009, 03:07 PM
Hello
I have this Trex that i have in a scene. I have converted my skelegons to bones and set up a simple IK for the legs. I have chekked "unaffected by IK of descendents" under motion options for the hipbone, Have selected IK for the pitch and heading for the thigh and for heading for the lower leg. I have chosen a null as a goal at the angle of the leg.
Everything works fine. I can pose it just as i want. I save the scene and i "save all objects", close layout and when i load the scene again, the rex´s legs are all twisted and out of shape. The bones are in position just fine.
What am i doing wrong? Please help.
Darth Buss
Oh, and i have done a "record piv rot" for the thigh bone. Does that have anything to do with it?
I have this Trex that i have in a scene. I have converted my skelegons to bones and set up a simple IK for the legs. I have chekked "unaffected by IK of descendents" under motion options for the hipbone, Have selected IK for the pitch and heading for the thigh and for heading for the lower leg. I have chosen a null as a goal at the angle of the leg.
Everything works fine. I can pose it just as i want. I save the scene and i "save all objects", close layout and when i load the scene again, the rex´s legs are all twisted and out of shape. The bones are in position just fine.
What am i doing wrong? Please help.
Darth Buss
Oh, and i have done a "record piv rot" for the thigh bone. Does that have anything to do with it?