monovich
03-06-2009, 04:04 PM
Hello,
I've got a car model brought in from Maya as an obj. I'm using the vertex normals for smoothing on the car and I'm getting problems I can't figure out.
In OpenGL (both multitexuring and GLSL) the vertex normals look fantastic and are doing what they are supposed to, but when I render I'm getting very nasty artifacts in the render. FPrime doesn't show the artifacts but it can't see the vertex normals. I was under the impression that it could...
Regardless of FPrime, I need to solve this issue in the native renderer. I've tried merging polys, flipping polys unifying polys, and everything else that comes to mind, but nothing changes the look of the problem
Has anyone seen this can anyone suggest a solution? I can't proceed on this project with this bug showing up, and am pretty screwed otherwise.
I was thinking of trying the Trueart vertex normals plugin, but that is my last option, and I should be good go go with this in native 9.6. I've tried 32bit and 64bit, by the way...
thanks,
-SF
I've got a car model brought in from Maya as an obj. I'm using the vertex normals for smoothing on the car and I'm getting problems I can't figure out.
In OpenGL (both multitexuring and GLSL) the vertex normals look fantastic and are doing what they are supposed to, but when I render I'm getting very nasty artifacts in the render. FPrime doesn't show the artifacts but it can't see the vertex normals. I was under the impression that it could...
Regardless of FPrime, I need to solve this issue in the native renderer. I've tried merging polys, flipping polys unifying polys, and everything else that comes to mind, but nothing changes the look of the problem
Has anyone seen this can anyone suggest a solution? I can't proceed on this project with this bug showing up, and am pretty screwed otherwise.
I was thinking of trying the Trueart vertex normals plugin, but that is my last option, and I should be good go go with this in native 9.6. I've tried 32bit and 64bit, by the way...
thanks,
-SF