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View Full Version : Modeling My Room - Crits Wanted


StevieB
03-03-2009, 08:25 AM
I'm trying to 3d model my room. I'm not very good at 3d, but that's what practice and a board full of people to tell you how you can improve is for :)

Please tell me what I can do better!

http://i613.photobucket.com/albums/tt219/3dArtistWIP/Bed.jpg

steamthunk
03-03-2009, 12:29 PM
Your modeling might be decent, but it's too hard to tell with such uniformly dim lighting. I'm assuming that big white thing is a window? It's unlikely that a residential home would have a giant piece of plate glass for a bedroom window. Also, the left side wall seems way too reflective.

StevieB
03-03-2009, 04:11 PM
Thanks Steamthunk :)

Yes I'm very amatuer at this point and just trying to learn the ropes.

Before I get into texturing (one of my major weakpoints) I thought I'd work on lighting and camera angle a little bit. To keep it simple and realistic I'm trying to figure out where I should set the light so it mimics the sun. If I provide the scene and object would you mind tweaking the light a bit for me?

steamthunk
03-04-2009, 03:41 PM
The archvis parts of the forums will yield more expertise than I for lighting. I'm still fussing around with it myself, but if you put up the scene and objects I might give it a go. I'm going on vacation tomorrow so I won't have time to do much until next week. :)

If you're really just starting out (since you have 200+ posts I won't assume that) you might start by thinking more about what kind of scene and mood you want to create. Do you want a morning sun, a cloudy sun, a winter sun, a sunrise, a sunset? Do you want some kind of strong volumetric type sunbeam? Or just a gentle glow? What about shadows? Right now I'd say your image is more moonlit or artificially lit because of the even white and cool colors and deep shadows. It's clinically clean and almost sinister.

And of course how you texture will also contribute to the perceived lighting. It's all kind of madenningly inter-related, but first before I or anyone else can help you need to decide what kind of look you want in the end.

StevieB
03-04-2009, 06:07 PM
In 3d two years of learning is practically nothing. I find 3d a very advanced concept (one of the hardest I've ever had to learn) and haven't been able to start spitting out these amazing images like Except and Iain can....

But I try anyways :)

The kind of look I would like to create is a bit darker. Winter, sadness, something along those lines. My problem lies in the thinking about what that scene would look like. I'm fairly lost and out of idea's concerning how to make it look like that. The blue tint of the light was my first attempt at it.

My photography, "www.flickr.com/photos/stevenbp/" is much better then my 3d art. I've only been doing it for two months and it just seems to come naturally to me.