fishhead
02-27-2009, 11:55 AM
Has anyone else experienced this:
I have a rather large scene consisting of a total of 1430 Objects and I was wondering all the time why rendering the animation showing only the first 1000+ (maybe the "magical" first 1024 ??!!??) objects...
After a few attempts to render it (Locally direct in LW, over the network, divided across on all nodes, or the whole scene just on one single node) I went into scene editor and noticed after opening all my hierarchies that after a certain number of objects (counting from top to bottom of the list) - around 1000 - all objects further down the list were inactive (i.e. no checkmark next to the object layers name)!
So, guess what i did: I went in and activated every single one and hit save.
Well, cool! I thought, at least I was able to fix it. Happy rendering! - well, I was mistaken: exactly the same thing after looking at the finished frames: lots of missing objects again :-(
I opened up the scene again: the same objects are inactive again!!!!
Hmm, I remembered something of a maximum number of items stored in a config-file, did a search and found: nothing?!? No matter which...
If you check older configs of earlier versions you find lines for "MaxObjects" what happened to these in L 9.6???
Does anybody know where to set this limit nowadays or any other workaround???
Any help greatly appreciated - it would be quite a task to sort things up and divide the scene into two just to be able to render it - I am having countless layers already as I am already was planning to multiply these sequences in question in post...
If need be, okay - but shouldn´t there be an easier solution?
I have a rather large scene consisting of a total of 1430 Objects and I was wondering all the time why rendering the animation showing only the first 1000+ (maybe the "magical" first 1024 ??!!??) objects...
After a few attempts to render it (Locally direct in LW, over the network, divided across on all nodes, or the whole scene just on one single node) I went into scene editor and noticed after opening all my hierarchies that after a certain number of objects (counting from top to bottom of the list) - around 1000 - all objects further down the list were inactive (i.e. no checkmark next to the object layers name)!
So, guess what i did: I went in and activated every single one and hit save.
Well, cool! I thought, at least I was able to fix it. Happy rendering! - well, I was mistaken: exactly the same thing after looking at the finished frames: lots of missing objects again :-(
I opened up the scene again: the same objects are inactive again!!!!
Hmm, I remembered something of a maximum number of items stored in a config-file, did a search and found: nothing?!? No matter which...
If you check older configs of earlier versions you find lines for "MaxObjects" what happened to these in L 9.6???
Does anybody know where to set this limit nowadays or any other workaround???
Any help greatly appreciated - it would be quite a task to sort things up and divide the scene into two just to be able to render it - I am having countless layers already as I am already was planning to multiply these sequences in question in post...
If need be, okay - but shouldn´t there be an easier solution?