WShawn
02-23-2009, 01:26 PM
Hi:
I'm working on a scene with basically one object, three layers. Some parts are subdivision objects, Catmull-Clark. Around 43,000 total polygons. I have the display SubPatch Level set to 1 on all objects.
I have a few bones on one Sub-D element to make it flex. I found that if I set the Subdivision Order to anything but "First" my time slider/scubbing responsiveness tanks, even if I set my one window to Bounding Box mode. If I set the Sub-D order to "First" I can play my simple scene in real time and get almost all 30 frames per second. If I set it to anything later than "First" I only get around every 7th frame.
There's a thread in the LW 9.5 Open Beta section that touched on this issue. Was it ever resolved? I'm working with LW 9.6 Release Candidate 12 (Mac 32) on an 8 core Mac Pro using the stock ATI Radeon HD 2600 card. This version has been working fine for me, so I haven't felt an urgent need to upgrade to the final final current release.
Thanks.
Shawn Marshall
Marshall Arts Motion Graphics
I'm working on a scene with basically one object, three layers. Some parts are subdivision objects, Catmull-Clark. Around 43,000 total polygons. I have the display SubPatch Level set to 1 on all objects.
I have a few bones on one Sub-D element to make it flex. I found that if I set the Subdivision Order to anything but "First" my time slider/scubbing responsiveness tanks, even if I set my one window to Bounding Box mode. If I set the Sub-D order to "First" I can play my simple scene in real time and get almost all 30 frames per second. If I set it to anything later than "First" I only get around every 7th frame.
There's a thread in the LW 9.5 Open Beta section that touched on this issue. Was it ever resolved? I'm working with LW 9.6 Release Candidate 12 (Mac 32) on an 8 core Mac Pro using the stock ATI Radeon HD 2600 card. This version has been working fine for me, so I haven't felt an urgent need to upgrade to the final final current release.
Thanks.
Shawn Marshall
Marshall Arts Motion Graphics