wavk
08-14-2003, 05:47 AM
Hi,
I've got a rendering problem.
I like the way how lightwave renders polygon aftre polygon, but I don't like the fact that it renders unnecessary polygons. In this project I'm working on, it first renders the entire glass panel wall, which takes a LONG time with radiosity. And after that, it renders the concrete walls and window frames over them, which leaves about 5% of the glass still visible. After that, the concrete floor is rendered, which is then covered 100% by a wooden floor. I think this render could be rendered about 10 times as fast without rendering the unnecessary parts.
Then I long back to yafray, which just renders pixel by pixel.
Does this problem have anything to do with the bounding boxes of the objects? I tried cutting out only the windows which were visible and put them in another layer, but that didn't seem to work.
Any ideas?
Wybren van Keulen
Funny Farm
I've got a rendering problem.
I like the way how lightwave renders polygon aftre polygon, but I don't like the fact that it renders unnecessary polygons. In this project I'm working on, it first renders the entire glass panel wall, which takes a LONG time with radiosity. And after that, it renders the concrete walls and window frames over them, which leaves about 5% of the glass still visible. After that, the concrete floor is rendered, which is then covered 100% by a wooden floor. I think this render could be rendered about 10 times as fast without rendering the unnecessary parts.
Then I long back to yafray, which just renders pixel by pixel.
Does this problem have anything to do with the bounding boxes of the objects? I tried cutting out only the windows which were visible and put them in another layer, but that didn't seem to work.
Any ideas?
Wybren van Keulen
Funny Farm