veljko
08-14-2003, 05:16 AM
there was a disscution about dust and scratches few days ago, in writting a reply to question from Tony3d i made this little "tutorial", if you can call it that.
So im posting it in hopes that someone else might find something usefull in it...
> This dust stuff, how do you create this dust on objects? Can you send me a surface example to get my going? Did you see my Tube amp?
dust and scratches you say?
the key to good scratches is to see the individual object and see what parts of the opbject are most likely to get scratched and what parts of the object are used most- thoes parts would have loos of colur and texture and scratches becouse of the handling.
the best bet are sharp ends of the object, and edges alltogether, aswell as parts that are more exposed
i can illuustarte this on a box that has a little bump on it
as you can (hopefully) see, the upper box has dust nad scratches on it, the botoom one is just colour and bumpmap-
the textures on the right are textures i used for the object-
the first texture is a specularity map- used to make the bump more shini then the rest of the object. Ive done this becouse more exposed part of the object would be more polished becouse of contacts with other objects
the second one is a colour map- ive reduced the saturation on the part of the texture that goes on the bump of the box. I guess some colour loss is to be expected becouse of the contact with other objects.
third one is a bumpmap. Ive killed all of the bumps where the bomp on the box is. The same reasone as before-
and the last map is a bumpmapa for the scratches on the edges of the box aswell as a few "accidental" scratches on the box itselfe.
Ive used the bumpmaps in the diffuse chanell to add the dirtt that would accumulate in the scratches and the bumps
-well guess thats it....
:)
So im posting it in hopes that someone else might find something usefull in it...
> This dust stuff, how do you create this dust on objects? Can you send me a surface example to get my going? Did you see my Tube amp?
dust and scratches you say?
the key to good scratches is to see the individual object and see what parts of the opbject are most likely to get scratched and what parts of the object are used most- thoes parts would have loos of colur and texture and scratches becouse of the handling.
the best bet are sharp ends of the object, and edges alltogether, aswell as parts that are more exposed
i can illuustarte this on a box that has a little bump on it
as you can (hopefully) see, the upper box has dust nad scratches on it, the botoom one is just colour and bumpmap-
the textures on the right are textures i used for the object-
the first texture is a specularity map- used to make the bump more shini then the rest of the object. Ive done this becouse more exposed part of the object would be more polished becouse of contacts with other objects
the second one is a colour map- ive reduced the saturation on the part of the texture that goes on the bump of the box. I guess some colour loss is to be expected becouse of the contact with other objects.
third one is a bumpmap. Ive killed all of the bumps where the bomp on the box is. The same reasone as before-
and the last map is a bumpmapa for the scratches on the edges of the box aswell as a few "accidental" scratches on the box itselfe.
Ive used the bumpmaps in the diffuse chanell to add the dirtt that would accumulate in the scratches and the bumps
-well guess thats it....
:)