View Full Version : Looking for a good sss model
Doing some marble sss experiments, I can't find a statuette model I can use.
It needs to be something I can display when done, so things like the Beethoven bust in the LW content is too low-poly. Tried the Stanford models but can't convert them in osx. The Happy Buddha model for example would be great.
Here you go, I have these three which might be useful:
Buddha
Sculpted Head
Stanford Dragon
Stanford Models (www.creactive-design.co.uk/lightwave/models/Stanford_Models.rar) 12MB RAR Archive.
Looks like this is where the original models came from:
http://forum.jotero.com/viewtopic.php?t=3
Awesome!!
Thanks Matt!
Just found some great marble textures, largest I've seen in any quantity
http://www.eaglegranite.com/availablegranites.htm
(thumbnails are not links to larger images, they are the images, scaled down)
Wow the Ajax model - that's my fave =)
Thanks again
Another one, the elusive ...
Stanford Lucy (http://www.creactive-design.co.uk/lightwave/models/Stanford_Lucy.rar) (6.7MB RAR Archive)
Very cool stuff, Matt, thanks for these.
I always wondered where these came from but didn't want to ask. I thought it was something 3D people should just innately know about. ;)
Here's the Happy Buddha model:
Happy Buddha (http://www.creactive-design.co.uk/lightwave/models/Happy_Buddha.rar) (8.3MB RAR Archive)
Sweeeeet!
M-ar-att Obama for LW president
When I've made low-poly versions I will upload them, better for hundreds of test-renders (and slow-arse machines like mine)
Sweeeeet!
M-ar-att Obama for LW president
When I've made low-poly versions I will upload them, better for hundreds of test-renders (and slow-arse machines like mine)
ReducePolys+, what I guess used to be called qemLOSS, works well. The attached image is a screen shot of the Stanford Lucy model after three runs through ReducePolys+. This reduced version of the model is "only" 65,784 polygons. Not bad, considering the original is over half a million.
It's lost some definition, of course, but not bad considering how much weight she lost. Any lower and it starts to get bad.
EDIT:
Ignore the "82" in the perspective view window. I always forget to turn Fraps off before running a 3D program.
I just rendered at full poly count, LightWave ate them for breakfast! Go the 'wave! :D
I just rendered at full poly count, LightWave ate them for breakfast! Go the 'wave! :D
Yeah, LW can handle it, but I wanted to select polygons to assign unique materials . Helluva lot easier when dealing with 60K rather than 500K, especially when the models have way, way more polys than they really need. ;)
Yep, it can handle it fine, it's moving them into place and doing dozens of tests on an old machine that makes it not worthwhile to do a million polys - I'll absolutely be swapping the hi-res back in when it gets near done.
In case anyone wants the low poly -
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