IQ-9
08-12-2003, 11:20 PM
Alright, all 4 of my LW books, the LW docs, and 3 hours online sifting through tutorials and dicsussions could not answer this question.
A plain white half-meter-high object is sitting on a plain white, slightly reflective ground plane [9% reflectivity]. Rendering produces a reflection that is uniform in reflectivity from top to bottom along the Y zxis. Fine. How do I make the reflection gradually fade away as it goes deeper into the ground plane? I want it to be at 9% reflectivity when it is touching the bottom of the object, but 0% at the -Y extent the reflection.
I don't like the results with "reflection blurring". I don't like the results with "soften reflection" filter. I don't like the results with the micro bump map trick from "Essential LightWave 3D 7.5". I need crisp, fading reflections.
This was a simple thing in 3DS MAX.
I've tried every reflectivity gradient: distance from object, Y distance from object, bump, slope, incidence angel, etc.
What the secret?
-russ brooks
A plain white half-meter-high object is sitting on a plain white, slightly reflective ground plane [9% reflectivity]. Rendering produces a reflection that is uniform in reflectivity from top to bottom along the Y zxis. Fine. How do I make the reflection gradually fade away as it goes deeper into the ground plane? I want it to be at 9% reflectivity when it is touching the bottom of the object, but 0% at the -Y extent the reflection.
I don't like the results with "reflection blurring". I don't like the results with "soften reflection" filter. I don't like the results with the micro bump map trick from "Essential LightWave 3D 7.5". I need crisp, fading reflections.
This was a simple thing in 3DS MAX.
I've tried every reflectivity gradient: distance from object, Y distance from object, bump, slope, incidence angel, etc.
What the secret?
-russ brooks