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View Full Version : Gypaete Barbu


Thomas M.
01-23-2009, 08:12 AM
Started with the feather of the arm region (left side, seen from benath). Each feather something like 24 polys, 3 UV maps and about 8-10 morph and weight maps. Texturing 100% procedural and 100% nodal displacement for the positioning of the feathers.

Cheers
Thomas

Thomas M.
01-23-2009, 08:16 AM
... and here's the image.

Thomas M.
01-26-2009, 08:39 AM
... tail, arm and hand feathers.

Thomas M.
01-26-2009, 02:15 PM
Great coverts on the arm ...

Slick Systems
01-27-2009, 04:18 PM
This looks amazing, I can't wait to see the finished render.
Keep up the good work.