rakennedy75
08-12-2003, 08:48 AM
I am famaliar with using bones and endomorphs and have had very little problems with these two. I am currently attempting to use these two together and they don't seem to work well.
For example, I am using the bend and twist tool inside of Modeler and creating the character so he bends and twists through an endomorph.
I am building the bones with skelegons in Modeler and converting them once they are in the animation mode. The bones are mostly in his arms and hands with two large bones in the body to keep it from being influenced by the smaller bones in the arms.
The skelegons once converted to bones in LW will not morph, however, they are morphing in Modeler as skelegons. I am guessing this is because once converted they take on their own layer. Is there a way to keep the bones together with the morph?
For example, I am using the bend and twist tool inside of Modeler and creating the character so he bends and twists through an endomorph.
I am building the bones with skelegons in Modeler and converting them once they are in the animation mode. The bones are mostly in his arms and hands with two large bones in the body to keep it from being influenced by the smaller bones in the arms.
The skelegons once converted to bones in LW will not morph, however, they are morphing in Modeler as skelegons. I am guessing this is because once converted they take on their own layer. Is there a way to keep the bones together with the morph?