View Full Version : Animatable UV coordinates
jan_muentinga
08-12-2003, 05:47 AM
animatable UV coordinates is one of the announced features in lw8...
but can anyone explain what it would be good for?
somehow i cant imagine what to use it for...
cheers
jan
deemon
08-12-2003, 05:54 AM
Hope that also means we will be able to scale UVs in Surface Editor at last...
SplineGod
08-13-2003, 12:08 AM
Lets say you have an avi file and you want to precisely make it bend and twist along a mesh.
Rory_L
08-13-2003, 12:51 AM
...And let`s say you want to animate eye movement on a low poly cartoon character!
comanche
08-13-2003, 04:19 AM
Originally posted by SplineGod
Lets say you have an avi file and you want to precisely make it bend and twist along a mesh.
So we can't animate the offset of a texture in U- and/or V-direction? :(
Andreas
jan_muentinga
08-13-2003, 05:26 AM
ah,
that makes sense...
is this a common feature in other packages? i never heard about it.
thanks
jan
Red_Oddity
08-13-2003, 06:46 AM
Another good use is for decal,macro and micro textures above your normal texture (for example a dirt layer stretched over a seamless brick texture, giving the appearance of a real wall, instead of a cartoony wall made out of brickblocks...)
This way you don't have to have 3 or more copies of your UV map (all the same, except the scale), so less hassle, less switching forth and back from modeler to see the result and smaller object files...
*edit*a day when i will type a post without typos in one go will be nice for once...
SplineGod
08-13-2003, 09:34 AM
comanche,
oops! yes :)
comanche
08-13-2003, 09:57 AM
Originally posted by SplineGod
comanche,
oops! yes :)
Thanks, Larry.
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