View Full Version : *FREE* SpreadSurface v1.0 has been released!
Sensei
01-07-2009, 02:18 PM
Hello!
SpreadSurface is LightWave Layout command to copy specified surface to the whole scene or selected object's surfaces.
You can download it for free from our website http://www.trueart.eu
Best Regards!
geothefaust
01-07-2009, 03:49 PM
Sensei you are on a roll man! :)
Tonttu
01-07-2009, 05:03 PM
Keep rolling dem beats (http://uk.youtube.com/watch?v=3DUlmPAQcc4&fmt=18), Sensei! erm I mean plugins.. :)
serge
01-08-2009, 08:03 AM
Thanks Sensei !
Sensei
01-22-2009, 10:31 PM
I have ported this tool to Windows 64 bit and Macintosh Universal Binary.
Andy Webb
01-23-2009, 05:26 AM
I have ported this tool to Windows 64 bit and Macintosh Universal Binary.
This is very handy, thanks.
One question, I seem to have 'Spread Surface Object' and 'Spread Surface Scene', is one for Modeller and one for Layout?
Cheers
Sensei
01-23-2009, 05:35 AM
This is very handy, thanks.
Thanks. I am using it all the time to spread occlusion nodes after changing f.e. number of samples.
One question, I seem to have 'Spread Surface Object' and 'Spread Surface Scene', is one for Modeller and one for Layout?
No, both are for Layout. Spread Surface Scene scans all objects in scene and copy surface to absolute all surfaces. Spread Surface Object work just on selected object surfaces.
JohnMarchant
01-24-2009, 01:47 AM
I hope more of your free plugins will be ported to 64bit ;););)
Sensei
01-25-2009, 03:48 AM
I hope more of your free plugins will be ported to 64bit
Here you have next..
TrueArt's Bezier v1.5 for Windows 32 bit, 64 bit and Macintosh CFM and UB..
http://www.trueart.eu/?URIType=Directory&URI=Products/Plug-Ins/Bezier
To this moment it was only available in full TrueArt's Modeling Pack for 64 bit/MacUB.
Best Regards!
JohnMarchant
01-25-2009, 08:18 AM
Thanks allot Sensei
zapper1998
01-25-2009, 10:06 AM
Thank You So Much...
Have a Great Day.. :)
Michael
iluxa
01-25-2009, 10:19 AM
Thank you, Sensei!
Sensei
01-25-2009, 01:26 PM
If you have problem with any custom polygon handler, please remember to enable Legacy OpenGL and check again!
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