silviotoledo
08-08-2003, 03:59 PM
THINGS TO MAKE LIGHTWAVE A BETTER SOFTWARE
__________________________________________
Many Sugestions to Newtek Development Team
PAINT HYPERVOXELS EFFECTS
Use of brushes and airbrushes to define forms and colors with hypervoxels
Allow the user to customize sets of hypervoxels and create new brushes
Allow user to use the Tablet's pressure to paint in 3D
INSTANCING
Allow to repeat milions instances ( with fractal variations ) of the same objects without more
memory use, like Joe Alter's Shave and haircut.
ADD SKIN DEFORM
Just Paint a skin deform map and set the amount of skin deformation. It's not necessary to
increase the mesh, it will be a post process like Sasquatch or bumpmaps and when the skin is
compressed, wrinkles will appear.
SAVE MEMORY
On lightwave 5 you can add a super ultra defined mesh and rotate in realtime. On Lightwave 7.5
this is impossible!
Preview in 5.0 is realtime. What happened with it on 7.0???
MOTION DESIGN MUST ACCEPT WEIGHTS MAPS
Weight maps will allow to make realistic cloth and hair deformation
ONE CLICK MUST TURN A BONE ON A MUSCLE BONE
ALL MOTION DESIGNER PARAMETERS SHOULD HAVE ENVELOP, MAINLY SKIN TICKNESS
Or find a better way for don't see the mesh in colision
HARDBODY MUST BE EASY AND AUTOMATED
Say on the surface panel it's solid ( set the amount in % ) and turn colission on. Just this.
SOLVE THAT CRAZY BONES AXIS ROTATION PROBLEM
SOLVE THAT CRAZY BONES DEFORM
Sometimes Crazy things happen between bones and mesh
MUSCLE BONE MUST INTERACT WITH THE MESH ( SKIN )
Imagine yo have a cilinder with a muscle inside
MOTION DESIGN MUST HAVE A GENERAL CONTROL ENVELOP
A envelop that blend motion design to no motion design
ADD IK FK BLENDER OPTION
DINAMIC PARENT MUST BE INCLUDED FOR EVERYTHING WITH ENVELOP
ADD AN EASY SPLINE DEFORM
To animate face expressions and hair ( when it is alive ), or cloths, when the dinamics makes he
artists going crazy
ADD A MUSCLE SYSTEM
Imagine a cylinder with a bone-muscle inside.
So, make presure with a new bone-muscle inside. The second one must presure the first and so
they will deform the mesh. This kind of complex deformation is necessary. There's colision
detection and pressure effect.
Bones-muscle must have a spline deformation. One point in each extreme and 1 or 3 ponts inside.
It should be manually deformed, automatic deformed and Manual Automatic Blender Enveloped
deformed.
This kind of muscle-bone must allow us to do things like in HOLLOW MAN
It would be coiling and separating, compressing and stretching out inside of the mesh,
without crossing her.
__________________________________________
Many Sugestions to Newtek Development Team
PAINT HYPERVOXELS EFFECTS
Use of brushes and airbrushes to define forms and colors with hypervoxels
Allow the user to customize sets of hypervoxels and create new brushes
Allow user to use the Tablet's pressure to paint in 3D
INSTANCING
Allow to repeat milions instances ( with fractal variations ) of the same objects without more
memory use, like Joe Alter's Shave and haircut.
ADD SKIN DEFORM
Just Paint a skin deform map and set the amount of skin deformation. It's not necessary to
increase the mesh, it will be a post process like Sasquatch or bumpmaps and when the skin is
compressed, wrinkles will appear.
SAVE MEMORY
On lightwave 5 you can add a super ultra defined mesh and rotate in realtime. On Lightwave 7.5
this is impossible!
Preview in 5.0 is realtime. What happened with it on 7.0???
MOTION DESIGN MUST ACCEPT WEIGHTS MAPS
Weight maps will allow to make realistic cloth and hair deformation
ONE CLICK MUST TURN A BONE ON A MUSCLE BONE
ALL MOTION DESIGNER PARAMETERS SHOULD HAVE ENVELOP, MAINLY SKIN TICKNESS
Or find a better way for don't see the mesh in colision
HARDBODY MUST BE EASY AND AUTOMATED
Say on the surface panel it's solid ( set the amount in % ) and turn colission on. Just this.
SOLVE THAT CRAZY BONES AXIS ROTATION PROBLEM
SOLVE THAT CRAZY BONES DEFORM
Sometimes Crazy things happen between bones and mesh
MUSCLE BONE MUST INTERACT WITH THE MESH ( SKIN )
Imagine yo have a cilinder with a muscle inside
MOTION DESIGN MUST HAVE A GENERAL CONTROL ENVELOP
A envelop that blend motion design to no motion design
ADD IK FK BLENDER OPTION
DINAMIC PARENT MUST BE INCLUDED FOR EVERYTHING WITH ENVELOP
ADD AN EASY SPLINE DEFORM
To animate face expressions and hair ( when it is alive ), or cloths, when the dinamics makes he
artists going crazy
ADD A MUSCLE SYSTEM
Imagine a cylinder with a bone-muscle inside.
So, make presure with a new bone-muscle inside. The second one must presure the first and so
they will deform the mesh. This kind of complex deformation is necessary. There's colision
detection and pressure effect.
Bones-muscle must have a spline deformation. One point in each extreme and 1 or 3 ponts inside.
It should be manually deformed, automatic deformed and Manual Automatic Blender Enveloped
deformed.
This kind of muscle-bone must allow us to do things like in HOLLOW MAN
It would be coiling and separating, compressing and stretching out inside of the mesh,
without crossing her.