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View Full Version : LW9.5 and ZBrush monster....


DeepThroat
12-05-2008, 04:01 PM
Here is a test I made using LW9.5 & ZBrush (Sculpting by Fabrizio Bortolussi)!

I made the base model and the rig. You'll see an animation soon.

Texturing is completely procedural for now (due to thight timeline), but as Fabrizio will complete the color map, you'll see how good he could be to draw textures!

stevecullum
12-07-2008, 04:36 PM
Very nice work! :)

I think the procedurals are working pretty good, although as mentioned a colour map will offer more possibilities. Looking forward to seeing the animation.

MUCUS
12-07-2008, 06:33 PM
Nice work and this is a really good result for a "procedurals only" textures, but for sure with bitmaps you could have more control....I'm looking at this thread by the way! :thumbsup:

valu
12-07-2008, 08:09 PM
Amazing stuff.
I canīt wait to see this thing moving !
Congratulations !!!!

Hopper
12-07-2008, 09:12 PM
Now that's something you don't want to find in your closet...

Nice work. :thumbsup:

The Dommo
12-08-2008, 08:38 AM
pretty cool!

JeffrySG
12-08-2008, 09:53 AM
Looking very very cool! I really like the last two images but the hallway is pretty nice looking too. The procedurals don't look too bad, I agree but the custom painted map will really add a nice touch to realism!

Can we see the original model before the zb sculpting? some wires?

Is that hallway a lightprobe? or is it a modeled background?

rapscallion
12-09-2008, 01:00 AM
looking good, dude! PumpkinHead has been one of my favorite creatures for a long time...your model is MUCH better than the one they used in the two semi-recent sequels to hit video shelves...congrats on capturing a classic horror icon in...

...wishing the best...from the void...justin.paul.ritter...

geothefaust
12-09-2008, 01:12 AM
Beautiful model, and sculpt.

Looking forward to seeing that animation. Keep it coming!

WilliamVaughan
12-10-2008, 06:19 PM
Very impressive work.

palpal
12-10-2008, 07:22 PM
That is really cool... do you use a uv map or the one click map solution inside zbrush? I just love the light here too and the surface phong effect wet in a way... but maybe scale down some of the bumps or? I think I see the cruple here, duplicate the one you have and scale that one down to 30% and use it more transparent over the current so the crumple effect is less there in a way?

PAL :D

Wopmay
12-11-2008, 01:13 AM
Gross. I like it.

DeepThroat
12-14-2008, 05:09 AM
Thnaks everyone for your posts!

If you have time please take a look at this mov I made.

I've defined what I think is a very good workflow to rig a character in LW9.5.

I hope to have some spare time to make a video tutorial about it.

Cageman
12-14-2008, 05:59 AM
Thnaks everyone for your posts!

If you have time please take a look at this mov I made.

I've defined what I think is a very good workflow to rig a character in LW9.5.

I hope to have some spare time to make a video tutorial about it.

Nice!

I can't say I have any crits right now. Little hard to say wether or not it will result in good deformations when in action. As far as controlers goes I really like it. My only nitpick is the fact that I don't like bones as controllers. :) I rather see control objects instead. But hey... that's because I've getting used to rigging for others. :) *lol*

I would love to see a tutorial of this one. I can host it on my FTP as a mirror if you don't mind! :)

Now... here is something I love with LW; displacements! Being able to toggle them on/off and see them in the viewport is a HUGE plus and actually something I've yet to see implemented in Maya in a userfriendly way!

Anyhow... as I said... I would love to see a videotutorial and I bet alot of people would! I also look forward to seeing a rendered animation.

Keep up the good work!

Cheers!

stevecullum
12-14-2008, 06:56 AM
Great rig and weighting!

I assume the bones we can see are control bones and there is a much more complex rig going on underneath?

Rigging in LW is now a pleasure rather than a chore as is previous versions :)

valu
12-14-2008, 08:11 AM
I Loved the deformations and muscles.
Can you share this ????? :D

zatara
12-14-2008, 05:21 PM
Nice deformations! Are you using the last betas?

kfinla
12-14-2008, 08:44 PM
Cool, nice to see this type of work in LW.. hope you do find the time to make a tutorial and share your findings..

DeepThroat
12-15-2008, 03:17 AM
Cool, nice to see this type of work in LW.. hope you do find the time to make a tutorial and share your findings..


And that's another sample of what can be done ;) :

http://it.youtube.com/watch?v=r72qocWVfEg



(took a look at your site....I love your work!)

zatara
12-15-2008, 07:36 AM
Nice video!!!!

glspear
12-15-2008, 10:43 AM
That's very impressive, are you using a normal map or a displacement map on your mesh?

DeepThroat
12-15-2008, 12:55 PM
My only nitpick is the fact that I don't like bones as controllers. :) I rather see control objects instead. But hey... that's because I've getting used to rigging for others. :) *lol*

!

Using bones instead of nulls is only different at a visual level.

I really could replace every control bone with an Item Shaped Null.

I love using bones as controls, especially now that we can use them as IK targets.

However I'm really liking the new LW character animation tools.

Rigging has become a really quick-no frustrating task!

silviotoledo
12-15-2008, 01:17 PM
Wow! I'm yor fan :)! Amazing rigs! Amazing models!


Some questions:

1) Are you wearing muscle bone inside?
Please show us a wire with the hidden bones too

2) How did you applyed soft FX do the dragon wings? Lightwave tends to have no memory to calculate softfx on heavy models like that. Is the soft fx on bones? Or is it cloth fx? If cloth how much time calculating?

kfinla
12-15-2008, 01:45 PM
Using bones instead of nulls is only different at a visual level.

I really could replace every control bone with an Item Shaped Null.

I love using bones as controls, especially now that we can use them as IK targets.

However I'm really liking the new LW character animation tools.

Rigging has become a really quick-no frustrating task!


Cheers, glad to hear "Rigging has become a really quick-no frustrating task" Thats not what I associated with LW at all.. in the 7.0-8.5 days. I found it slower and less forgiving than maya..a very specific recipe had to be followed.. I need to give the new tools a whirl, I havent tried to rig anything in LW for awhile. I'm looking forward to some 9.5 based tutorials utilizing the new joints, soft IK etc.. by someone that knows how to make the most of what is now available.

DeepThroat
12-15-2008, 04:09 PM
Wow! I'm yor fan :)! Amazing rigs! Amazing models!

Thank you so much!


Some questions:

1) Are you wearing muscle bone inside?
Please show us a wire with the hidden bones too

No muscle bones inside the dragon. But I could easily add them.
Consider I've not used any weight to "skin" the model...it helps so much getting good deformations!


2) How did you applyed soft FX do the dragon wings? Lightwave tends to have no memory to calculate softfx on heavy models like that. Is the soft fx on bones? Or is it cloth fx? If cloth how much time calculating?

I used clothFX on the wings.
I have a cage object (only the wings membranes) and a metalinked one (more polys, more details).
The calculation is sooooooo fast that way.

I'm definitely thinking of producing a video tutorial about how to create such models and rigs in LW9.5, and show how easy it can be.

Cageman
12-15-2008, 05:53 PM
I used clothFX on the wings.
I have a cage object (only the wings membranes) and a metalinked one (more polys, more details).
The calculation is sooooooo fast that way.

Would be interresting to see how well ClothFX holds up if the dragon spread the wings. I did a similar test (spreading batwings) in Maya with Syflex a couple of years ago and it required some tinkering to get it correct, especially the surface tension. I'll see if I have the testobjects around. Would be cool to test with LW and ClothFX. :)

LW 9.x has certanly made LW alot more enjoyable in the rigging/animation department. Still tons of stuff that I would like to see added though.

:)

metahumanity
12-15-2008, 08:43 PM
Please do, I am very interested to see how people are using joint bones, pole targets etc etc.

Congrats for your work.



I'm definitely thinking of producing a video tutorial about how to create such models and rigs in LW9.5, and show how easy it can be.

zatara
12-16-2008, 06:13 AM
How, I would love to see a video for rigging in lw 9.5! Sometimes when I try to use joints, I get confused how to select the joints, to apply weight maps. In your video, you select very easy! How do you do that?

thekho
12-17-2008, 12:46 PM
Great model!! Very Impressed Rigged! :thumbsup:

Keep up the good work!

silviotoledo
12-22-2008, 08:40 AM
Still curious about the metalink process :). Waiting tuto.

Joker II
12-27-2008, 03:49 AM
Impressive work :thumbsup:

Superb model, superb rig :agree:

bobakabob
12-27-2008, 10:36 AM
Great work in rigging, modelling and texturing!

Now who is going to create the definitive Lightwave 9.x rigging video tutorial?

The new tools e.g. joints sound good.. can anyone recommend any pre existing info?

Julez4001
12-27-2008, 11:49 AM
Would easily purchased a rigging tutorial as you have described it?

DeepThroat
12-29-2008, 05:25 AM
I'm writing a commercial video-tutorial on LW advanced rigging.

bobakabob
12-29-2008, 10:08 AM
I'm writing a commercial video-tutorial on LW advanced rigging.


Good news... there's a definite need for this and I'm sure you'll find many takers :thumbsup:

kfinla
12-29-2008, 10:27 AM
I'm writing a commercial video-tutorial on LW advanced rigging.

Cool.. yep looking forward to someone putting it all in one package.. Proton's feature videos are cool, but everything is kind of academic and not applied, and used in isolation. I guess were being lazy, which is where you come in :)

Joker II
12-29-2008, 12:39 PM
Good news... there's a definite need for this and I'm sure you'll find many takers :thumbsup:

I'd like to confirm this statement :agree:

Manji312
12-29-2008, 09:39 PM
Consider me sold on that rigging tutorial.

oobievision
01-03-2009, 05:25 AM
great looking pumpkinhead, <-- (at least that what it reminds me of correct me if im wrong)

renton
01-13-2009, 10:21 AM
I'm writing a commercial video-tutorial on LW advanced rigging.


<3 u DeepThroat! Can I pre order this tut?

DeepThroat
03-06-2009, 02:13 AM
I'm making it now!


However...take a look at this new character/animation:

http://www.youtube.com/watch?v=xhohPQKNdos&feature=email

dballesg
03-06-2009, 02:32 AM
I'm making it now!


However...take a look at this new character/animation:

http://www.youtube.com/watch?v=xhohPQKNdos&feature=email

Impressive.

How did you made the wobbly shoulder? Soft FX + new muscle options?

David

mav3rick
03-06-2009, 05:06 AM
very nice lino

Cageman
03-07-2009, 10:41 PM
Nice work on the helldog!!!

You are truly one of the best riggers/animators on these boards! Thanks a bunch for the inspiration! :thumbsup:

But... remember that LW really can't be used for animation... keep that in mind from now on... ;)

stevecullum
03-08-2009, 12:00 PM
You are truly one of the best riggers/animators on these boards!

Modelling and FX work is not too shabby either ;)

Good stuff sir!

GraphXs
03-09-2009, 11:33 PM
Wonderful rig/animations, so when ya coming out with the video...count me in! Oh, and did you use weight maps? No/Yes?:lwicon::thumbsup:

DeepThroat
03-10-2009, 02:41 AM
Wonderful rig/animations, so when ya coming out with the video...count me in! Oh, and did you use weight maps? No/Yes?:lwicon::thumbsup:


Only where really needed. ;)

RebelHill
03-10-2009, 10:13 AM
looks good... but u dont reli push the character into any real extreme poses in that video... in the dragon example it kinda looks like the shoulder is collapsing a bit when the forelimb reaches way forward... but its hard to tell...

id like to see posing on this pushed a lil more to see just how well it really does hold up.

nice work otherwise.

G@lvo
03-13-2009, 10:40 AM
Ciao Lino!

Fantastic job as usual! Can't wait to see the animation!

Julez4001
03-13-2009, 08:52 PM
I'm writing a commercial video-tutorial on LW advanced rigging.


Whats the status of your tutorial?

DeepThroat
03-14-2009, 03:49 AM
In progress!

G-Man
03-22-2009, 11:25 PM
Sounds great about the tutorial, can't wait to see it. Are you producing it alone or with someone like Kurv?

lino.grandi
03-23-2009, 07:16 AM
"Alone" at the moment.

silviotoledo
04-04-2009, 06:27 PM
Tutorial pleaseeeeeeeeeeeeeeeeeeeeeeeeee.


I'd like to see how do you use metalink to calculate dynamics in only part of the mesh and transport it to the complete mesh.

RebelHill
04-04-2009, 07:54 PM
I'd like to see how do you use metalink to calculate dynamics in only part of the mesh and transport it to the complete mesh.

well my first guess would be to use DPs metalink node and blend it via image or weightmaps...

silviotoledo
04-05-2009, 05:32 PM
it would be really easy if weightmap filters the calculation. So we would have NO CALCULATION in some areas. This does not happen and depending on the amount of mesh it's insane to simulate softfx on a character without metalink process.


I still need to try a 100% negative value weightmap in the places I don't want dynamics to be calculated, but I guess this will not help.

G-Man
04-16-2009, 05:38 PM
Lino, please keep us posted on the rigging tutorial. How's it coming so far?

Sampei
04-17-2009, 10:14 AM
the level is sky high, some hardcore skills DT ;)

lino.grandi
04-20-2009, 10:55 AM
Have been sooooooo busy lately...sorry!

In the image you can see the creature whose rig creation will be shown in the tutorial.

I'll show you how to take advantage of the unique rigging workflow of LW9.6.

Yes....I really could show you how to rig following the classic schemes we can find in other softwares.

But Lightwave is different and (incredibile dictu) better under certain aspects.

You'll learn what's the best way to build a skeleton and its controls.

And how easy can be the skinning process if approached the right way.

We'll see how to add muscles and dynamics deformations to the character.

I started dealing with a very simple biped character...but I changed my mind.

Showing how to rig a real production model is the best choice imho.

And this could just be the first of a long series (well...if you like this first, of course!).

So I'm asking for a little more patience.

I'm sure you'll like what you'll see!

Thank you for your interest in the video tutorial!

kfinla
04-20-2009, 11:52 AM
Cool.. thanks for the update.. watching this thread closely

mike_stening
04-20-2009, 12:01 PM
very nice, been wanting to get into rigging for a long time, and this could be what gets me going.

lino.grandi
04-20-2009, 02:41 PM
very nice, been wanting to get into rigging for a long time, and this could be what gets me going.


I'll do my best to make it happen.

geothefaust
04-20-2009, 04:14 PM
Hi Lino,


Out of curiosity, who will be publishing (if anyone) your commercial training?

lino.grandi
04-20-2009, 04:39 PM
Hi Lino,


Out of curiosity, who will be publishing (if anyone) your commercial training?

It's classified, for now.:deal:

Sampei
04-20-2009, 06:21 PM
can't wait to give the tutorial a shot ^^
grande Lino, keep up the good work ;)

Cageman
04-21-2009, 12:18 AM
I'll do my best to make it happen.

I'm also looking forward to your rigging tutorial!!!

:thumbsup:

geothefaust
04-21-2009, 02:36 AM
It's classified, for now.:deal:

Good deal. :)


Anyway, looking forward to seeing an advanced rigging tutorial for LW. Not enough of them for those of us looking to move forward, but just need that extra bit of help. :thumbsup:

G-Man
04-21-2009, 08:02 AM
Great! Thanks so much for keeping us informed.

marchermitte
04-27-2009, 07:29 AM
Yes, I'll be one of your numerous buyer, that's for sure!!!

lwaddict
04-27-2009, 02:43 PM
Very nice.

marchermitte
06-30-2009, 07:07 AM
Still no news for the tutorial ? Don't know where It will be posted, so I'm afraid to miss It!

ToMar
08-29-2009, 02:34 AM
Still no news for the tutorial ? Don't know where It will be posted, so I'm afraid to miss It!

Bump.

same here