Slick Systems
12-03-2008, 03:32 AM
Well we've all seen it before haven't we?
You get the scene how you want - then you spend ages getting it just right - then you hit that nasty problem that just wont go away!! :-(
Blobbies!!!!
Check out the attached file - I'm struggling to eliminate the lighter circular blobs on the end of the seat, I'm not sure what's causing it. Can't seem to get the edges smooth either - AA is on 4 at the mo.
I also seem to be suffering from some other blobbiness on the top of the seat but I'm hoping that sorting these out will cure the top as well.
Any help would be greatly appreciated as we all know these things are a nuisance to remove and can take ages to fiddle them out. I have tried playing around a bit but with no success. Strangely I turned off the behind test and they went away but brought out huge glare artefacts at the base of the seat legs where they touch the floor. (so no good there then.)
Here's the settings:
GI Final Gather Interpolated
Blur BK checked
Behind Test on
Intensity 550
Indirect Rays 7
RPE 550
SBR 20
AT 24.9
MPS 1 and 100%
Multiplier 100%
AA - 4
AS on
Thres .01
OS .2
Ray Recursion 12
Ray precision 6
Ray Cutoff .01
Regards LD.
You get the scene how you want - then you spend ages getting it just right - then you hit that nasty problem that just wont go away!! :-(
Blobbies!!!!
Check out the attached file - I'm struggling to eliminate the lighter circular blobs on the end of the seat, I'm not sure what's causing it. Can't seem to get the edges smooth either - AA is on 4 at the mo.
I also seem to be suffering from some other blobbiness on the top of the seat but I'm hoping that sorting these out will cure the top as well.
Any help would be greatly appreciated as we all know these things are a nuisance to remove and can take ages to fiddle them out. I have tried playing around a bit but with no success. Strangely I turned off the behind test and they went away but brought out huge glare artefacts at the base of the seat legs where they touch the floor. (so no good there then.)
Here's the settings:
GI Final Gather Interpolated
Blur BK checked
Behind Test on
Intensity 550
Indirect Rays 7
RPE 550
SBR 20
AT 24.9
MPS 1 and 100%
Multiplier 100%
AA - 4
AS on
Thres .01
OS .2
Ray Recursion 12
Ray precision 6
Ray Cutoff .01
Regards LD.