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View Full Version : Dpont Poly move node Example..how i can improve it !!


H_Molla
11-30-2008, 08:07 AM
Hi,
i think this node is promising, but need some more deep test.
i was trying to achieve the grow effect produced by an old MAX plugin..
this what i have achieved till now.
My question, i need to do scale & rotation like the movement i did but i stacked.
my node is consist of an animation map driving the move input node & a displacement map + clip map to revale the moving one..
any help would be appreciated.
I guess it can be driven by a morph map but the truth that i am still considering my self learning Nodes till now ;-)

i remember the multiple pin video the proton did & i think maybe we can link things together.

GregMalick
11-30-2008, 11:33 AM
Hesham El Molla,

Cool Animation. The camera shake really sells it.

H_Molla
11-30-2008, 06:12 PM
Hesham El Molla,

Cool Animation. The camera shake really sells it.

thanks man..
but i want to improve it ;-)

UnCommonGrafx
12-01-2008, 06:00 AM
To improve the animation, you need some indication as to what the background plate is. LOL at myself; easier said: if that's sand, where's the dust?

Add particulates of dust and the like and it will be improved.
Make it go faster but slower. Means add more detail.
There's not enough going on yet.

It is nice, though.

As to Dponts piece, that's where morphs are under-rated and under-used.
An example might be where one models some of the above particulates and un-morph that along with the growing ground. Either as its own object or as pieces of your layers, it will add a bit more for the eye to dance to.