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Tony3d
08-07-2003, 04:13 PM
Here is the Turntable I was working on that I made along with the Cary Amp. I have some close-ups of the Bearing assy if anyones interested.

riki
08-07-2003, 09:19 PM
The top of the wooden surface looks too reflective.

Rustik
08-08-2003, 12:33 AM
The actual turntable itself is reflected off of the surface of the lid (the TOP surface) - look in the upper right corner of the render on the lid. that looks very odd to have something below it reflecting off of the top of it.

Other than that, yes, the wood looks a bit too shiny. That's the only beef i got with it :)

Nice job

**Edit - I just realized that was glass.. However I still do feel that reflection needs to be toned down a bit on the lid.

riki
08-08-2003, 01:26 AM
One thing that a lot of people fail to realise is that you need to have breakup in your reflections and specular hits. When light hits a surface, unless that surface is 100% smooth like pure oil, then it's going to effect the way that light falls onto the object. You eye picks this up straight away if that info is missing.

Tony3d
08-08-2003, 07:20 AM
Thanks for the input guys. To be honest though, turntable's such as this one, and were talking tables in the $2000 to $7000 price range due have plinth surfaces that are amazingly reflective. They are laquered down to a brillance that is almost mirror like. This can be seen on the Musichall MMF-7 and MMf-9. The Thorens TD-295 is another example of this. I have attached another close-up image of the arm which show's again the very heavy use of reflectivity on the Graham 2.2 Tonearm. Some of these parts are again machined to Micron finishes. True not all, in fact very few have these precision surfaces, but I was trying to recreate a very high end product. Thanks for the insights they are the only way we can better our skill's.

SLAYER
08-08-2003, 08:51 AM
Nice!
Can you post wires of those same two images.

riki
08-08-2003, 09:11 AM
You may have a surface that has been machined to a Micron finish, but unless it exists in a vaccum it's going to accumlate dust, fingerprints, oil and subtle scratches, even on a brand new object. The problem is that you only notice this information when it's missing. When it's missing it screams 'CG' and looks fake. You know it's not real. As they say 'God is in the detail' :)

Sorry for the rant :)

KissMyGrits
08-08-2003, 10:17 PM
Haha, great use of lens flare.

richpr
08-08-2003, 10:22 PM
Very nice! I like the record too... You could a bit of blurring to the reflectiveness of the wood...

Funny how sometimes high-end used to mean ugly as well... Not talking about your model, but in general... Would you use wood with a hi-tech product? ;)

Tony3d
08-10-2003, 09:42 AM
Thanks to all for the input. I learned some things.

lsddigital
08-11-2003, 06:41 PM
Very good work!

How did you make that colors distortion (aberration color effects) in a disc?

veljko
08-12-2003, 02:17 AM
the turntable looks great, i really like the recoird-
was wondering about the colour distortion on it too- how did you acheave it?

let me drop int my two cents about the reflection- what was my main objection is not the reflection itselfe (although, i agree about the dust and scratches-no object should be without them:))
is that if you have souch a reflective surface and it only reflects the parts of the object than it screams "im in a vacumes empty space with only darknes around me"- it should reflect other things aswell- this, i think, is the main issue why it looks cg and not photorealistic (and it does have that photoreal potential)

there:)

lasco
08-14-2003, 02:23 PM
hey thats very nice work !
I love the record on the first pic.

Only crit : I don't like much the lens flare on the second pic
and find this image really need some high DOF blurring.

dwburman
08-15-2003, 12:29 PM
I noticed that the feet don't seem to be in the shadows.

I don't know why though.

As a whole it's looking pretty cool.

Maybe you could try usin BRDF to add some color to the SPECs on the varnish.

I agree with lasco on the Depth Of Field thing.

Tony3d
08-15-2003, 12:40 PM
The reason I didn't use DOF was to demonstrate ot a client how you could get a shot like this one using 3d and keep everything in focus. That would be almost impossible with tradtional photography.

lasco
08-15-2003, 12:54 PM
then you could not choose a better example !

Tony3d
08-15-2003, 01:08 PM
This was the other DOF shot I used to show the same client how I could use DOF if nessasary. As far as the record goes, someone mentioned I should have used a bump on the grooves, but when the disc is turning one can't see depth to the grooves. Motion blur might be in order though.