jin choung
11-23-2008, 11:48 PM
howdy,
so as many of us know, nurbs surfaces are somewhere in the pipeline for LWCAD and i'm just gonna say that i'm looking forward to this one thing more than like anything else i can think of regarding lw right now.
i have every expectation that viktor is not gonna wrangle in LAYOUT to enable layout to take or render nurbs but that is just TOTALLY FINE with me.
if we can just have live, parametric nurbs surfaces in modeler than allow us to TRIM and BLEND (the really powerful aspects of modeling in nurbs that you simply cannot approximate with subds or non-nurbs patch modeling) and never to have to freeze in order to add details, this is going to be a HUUUUUUGE added boost to modeler's ability to work with industrial design kind-of-shapes....
doesn't have to be surface-able or anything... just nurbs surfaces and then a requirement that you need to freeze everything to polys before you can do more work on them. and as long as you have to good ability to reparameterize curves and surfaces and then control the tesselation to polys... man, we're more than good to go.
sure, i could do that with my copy of rhino3 now and i do. but having it inside lw with extremely familiar controls, working with the power of lwcad snaps (which seems very inspired by rhino btw and that's a huge benefit) and such....
sigh....
i just hope it's coming soon. it would be a dream if it arrives in 2009 sometime but that's just my wish... based on no facts whatsoever. if anyone's got some facts, feel free to toss 'em in!
jin
p.s. and sure, you can do almost everything in poly/subds that you can in nurbs. of course. but there are definitely trade-offs in terms of flexibility and freedom. although on the other side of the coin, you get added complexity. but good news is that if couched inside lwcad (which so far is handling nurbs curves beautifully), much of the complexity will be mitigated by a fairly simple, lw friendly workflow.
so as many of us know, nurbs surfaces are somewhere in the pipeline for LWCAD and i'm just gonna say that i'm looking forward to this one thing more than like anything else i can think of regarding lw right now.
i have every expectation that viktor is not gonna wrangle in LAYOUT to enable layout to take or render nurbs but that is just TOTALLY FINE with me.
if we can just have live, parametric nurbs surfaces in modeler than allow us to TRIM and BLEND (the really powerful aspects of modeling in nurbs that you simply cannot approximate with subds or non-nurbs patch modeling) and never to have to freeze in order to add details, this is going to be a HUUUUUUGE added boost to modeler's ability to work with industrial design kind-of-shapes....
doesn't have to be surface-able or anything... just nurbs surfaces and then a requirement that you need to freeze everything to polys before you can do more work on them. and as long as you have to good ability to reparameterize curves and surfaces and then control the tesselation to polys... man, we're more than good to go.
sure, i could do that with my copy of rhino3 now and i do. but having it inside lw with extremely familiar controls, working with the power of lwcad snaps (which seems very inspired by rhino btw and that's a huge benefit) and such....
sigh....
i just hope it's coming soon. it would be a dream if it arrives in 2009 sometime but that's just my wish... based on no facts whatsoever. if anyone's got some facts, feel free to toss 'em in!
jin
p.s. and sure, you can do almost everything in poly/subds that you can in nurbs. of course. but there are definitely trade-offs in terms of flexibility and freedom. although on the other side of the coin, you get added complexity. but good news is that if couched inside lwcad (which so far is handling nurbs curves beautifully), much of the complexity will be mitigated by a fairly simple, lw friendly workflow.