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Andyjaggy
11-20-2008, 02:21 PM
Anyone have any ideas on how to create a water dripping sim? Like a constant steady drop from a faucet.

KScott
11-21-2008, 08:54 AM
This is a dripping set up i did for a ice cave . Small emitter for the drips,splash emitter, and a collision plane. the circle is just for placement. The size will have to change if your doing a sink.
Works in 9.5,not 9.2 though.66274
Perhaps it will help you.


Nice web site by the way

Kevin.
http://www.flickr.com/photos/familiar3d/

Andyjaggy
11-21-2008, 10:08 AM
Thanks, I'm not sure that is quite what I am looking for though. I guess what I really want is a fluid sim. I want to see the bottom of the water kind of stretch out and then a drip fall from it and it snap back into place.

Philbert
11-21-2008, 10:14 AM
If you can read Japanese there's DStorm's Liquid Pack.

(Google translated page)
http://translate.google.com/translate?hl=en&sl=ja&u=http://www.dstorm.co.jp/products/plugins/liquidPack/&sa=X&oi=translate&resnum=1&ct=result&prev=/search%3Fq%3Dliquid%2Bpack%2Bdstorm%26hl%3Den%26cl ient%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26hs%3DkoY%26sa%3DX

Korvar
11-21-2008, 11:01 AM
Look for the various blender fluid into lightwave threads...

Andyjaggy
11-21-2008, 11:15 AM
Yeah that's what I was thinking but. The but here was this seemed so simple that I thought I could fake it using some sort of morph trick or something, but I have been racking my brain and can't seem to come up with a solution.

Tobian
11-21-2008, 11:18 AM
Depends on how close you are getting, but you could try using Dponts particle paint plugin?

http://pagesperso-orange.fr/dpont/plugins/textures/ParticlePaint.html

dballesg
11-21-2008, 11:42 AM
Hi Andy,

Is this kind of effect you are looking for?:

"Water Drop Tutorial" by Gerardo Estrada (http://www.3dtotal.com/team/tutorials/gerardo_drop/gerardo_drop_01.asp)

David

Andyjaggy
11-21-2008, 12:07 PM
Nope. :) I don't need to see it splashing just dripping off the object. I'm not doing a very good job explaining this.

archijam
11-21-2008, 12:20 PM
I would have thought repetetive morphs as well.
Just need the right references!

http://drawpictures.ning.com/video/video/show?id=867258:Video:550
http://uk.youtube.com/watch?v=b_c2iRtB8tk
https://www.pond5.com/stock-video-footage/plumbing.html
(mouse over over images to see vids)

Andyjaggy
11-21-2008, 12:30 PM
Yep that's exactly what I need. the problem I was having was the object splits ya know. Can you do a morph where part of the mesh then splits from the main mesh? Not sure how to do that.

ELinder
11-23-2008, 09:42 AM
Why have 1 object spit? Use 2 objects each with the shape at the time of split as the starting shape, then morph the dropping one to a rounded shape, and the hanging one reverse morph to the unstretched version, and at the point of break dissolve in the dropping drip. Did that make sense?

Erich

gerardstrada
11-23-2008, 03:30 PM
Yep. It's possible to solve the effect with morphs within LW (it's not so difficult). Some years ago I made a tutorial to achieve a similar effect:

http://www.free3dtutorials.com/userimages/estrada/waterdrop/final.jpg

Here's the tut (http://www.free3dtutorials.com/lighting/lightwave/waterdrop.php?page=1).

Though you probably get better results with HVs and an emitter spline. This tutorial from Jim May (http://www.altyna.com/lw/droplets.htm) could help you with this method.



Gerardo

Andyjaggy
11-25-2008, 01:02 PM
Got it to work using morphs, thanks for the help everyone.