Chrusion
11-19-2008, 11:45 AM
The Gradient Node does not have a Y Distance to Pivot input like the layer system has. Why? How do you "frabricate" such an input that works?
My attempt does not. I have an [Item Info:> Pivot] (of desired object) connected to a [Distance:<To] node and a [Spot Info:>Object Spot] connected to the [Distance:<From]. Thus to my logical brain it reads "Get the distance (in meters) btwn the currently sampled spot on the surface of the object and the selected object's pivot point."
The [Distance:>Result] goes to a [Gradient:<Input] and the color keys (grayscale values) of the Gradient are set the same as the layer-based gradient (ranging from 0m to 5m). The [Gradient:>Color] is piped into the [Surface root node:<Transparency].
This of course overrides the layer transparency and the result is that the surface does not render anywhere near the original... it's entirely opaque.
Help.
.
My attempt does not. I have an [Item Info:> Pivot] (of desired object) connected to a [Distance:<To] node and a [Spot Info:>Object Spot] connected to the [Distance:<From]. Thus to my logical brain it reads "Get the distance (in meters) btwn the currently sampled spot on the surface of the object and the selected object's pivot point."
The [Distance:>Result] goes to a [Gradient:<Input] and the color keys (grayscale values) of the Gradient are set the same as the layer-based gradient (ranging from 0m to 5m). The [Gradient:>Color] is piped into the [Surface root node:<Transparency].
This of course overrides the layer transparency and the result is that the surface does not render anywhere near the original... it's entirely opaque.
Help.
.