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Skinner3D
10-30-2008, 06:57 PM
I was bored one day and the resulting shape head of this creature, although it was a solid object without holes. I coudn't stop seeing it as a head, so I decided to model the rest of the bones.

C&C Welcome
:D

WilliamVaughan
10-30-2008, 07:20 PM
Fun Design!

akademus
10-31-2008, 07:36 AM
Not bad. A bit boxy, but good. Any wires...

Giacomo99
10-31-2008, 10:00 AM
Awesome. I love your awareness of animal anatomy--it really makes the object very cool and convincing. (Although I think I might've given the second set of arms its own shoulder blades--the "two limbs on one shoulder" setup is a bit weird even for an alien.)

Skinner3D
10-31-2008, 10:24 AM
akademus: Wires are attached.

I had to switch Sub-D types near the end of the modeling, because this model had waay to much info in CC mode, and my computer was crashing. That is why odd places are tripled.

Giacomo99: :boogiedow I'll say thank you for the compliment, and then run for my life :D

(animal anatomy is not something I know well, if at all) <--- You didn't hear me say that :D

If I get around to it someday, I will try to animate a walk cycle for this thing. I can see it in my head but that doesn't mean anything. For each set of limbs there is only one socket, and the two upper bones are fused together. Which if it works right ends up making the back leg act as a heal and the front leg as the toe.

Having separate joints would definately make this easier to animate.

akademus
11-02-2008, 05:07 AM
akademus: Wires are attached.

I had to switch Sub-D types near the end of the modeling, because this model had waay to much info in CC mode, and my computer was crashing. That is why odd places are tripled.



Oh, that explains it. But since you have fairly dense mesh you might want to lower CC patches to even 1 or use standard subdivs with a level of 2 or 3.

Nice work anyhow :thumbsup: