SandroBenigno
10-25-2008, 01:07 PM
Has somebody noted that the newest "joint bones" didn't work correctly with these settings?
If I use Z-bones, they rotate and deform itself (making muscle flexing and joint compensation on itself and/or its parent). The joint type rotate the next bone missing self deformations (muscle flexing and/or joint compensation things)... They don't paste it foward and on the other hand jump it parent to their grandfather. :D Somebody heeeeeeelp meeee!!! :help:
Is a good thing to combine two types? Are the best choice to use only one type of bones? The Z-bones will be left in the future? I'm not sure about that...
If I use Z-bones, they rotate and deform itself (making muscle flexing and joint compensation on itself and/or its parent). The joint type rotate the next bone missing self deformations (muscle flexing and/or joint compensation things)... They don't paste it foward and on the other hand jump it parent to their grandfather. :D Somebody heeeeeeelp meeee!!! :help:
Is a good thing to combine two types? Are the best choice to use only one type of bones? The Z-bones will be left in the future? I'm not sure about that...