PDA

View Full Version : shading


skarab
08-04-2003, 10:03 PM
hi guys
I've just been working on the shading for a short that I'm working on. Check the movie to see the full rotation of the character. He's obviously not finished and I do plan on texturing, but you can also comment on the model if you wish. The lighting was very quick to set up, but is similar to the time of day that my short is set at. I do plan on perfecting the lighting a lot.

click to download rotation (http://homepages.ihug.com.au/~ohyde/Comp%202.mov)

http://homepages.ihug.com.au/~ohyde/front.jpg

http://homepages.ihug.com.au/~ohyde/back.jpg

Although it's not 3D related I thought I'd sneak the below image in if you want to comment.

http://homepages.ihug.com.au/~ohyde/spray_your_children%20lo.jpg


cheers
oliver

skarab
08-05-2003, 08:58 PM
I was quite happy with the shading technique I used on the character, I guess you guys don't agree. If that's the case maybe you could give me some tips on improving the look, or should I scrap the whole style?

thanks
oliver

drclare
08-05-2003, 11:21 PM
I think it looks good. Have you tried using the super cel shader on this model though? I think that might also look good on your model. Nice work. Don't scrap it.

skarab
08-05-2003, 11:35 PM
thanks for the comment
well actually I am using super cell shader, I just tweaked the
settings to give it a more natural painterly look rather than the very sharp separation of zones that most people use super cell shader for.

oliver

skarab
08-05-2003, 11:49 PM
here is a pic with a more typical cell shader, I personally much prefer the other images.

oliver

voovoo
08-07-2003, 07:03 AM
the 1st shader set was much better imho. change it back, NOW! :P

where is the head? :)

keep it up!

riki
08-07-2003, 09:35 AM
The shoes look like slippers.

dwburman
08-07-2003, 01:13 PM
I like the shading of the first set better too. However, if you wanted to go with cel shading, I'd suggest reducing the number of zones (if you're using super cel shader) by setting a couple of the zones to the same settings.

drclare
08-07-2003, 01:28 PM
Yeah, i agree. The firt one looks better, but he second would work with fewer zones.

skarab
08-07-2003, 07:28 PM
thanks for the replies. He is going to have a head, I'll tell you a bit about him so that you can give me more ideas to improve on him. He is an assassin, but not really your typical assassin since he doesn't look particularly dark or scary etc.
He is an adult, but still wears his school clothes, he is slightly disturbed in the head and doesn't have any friends. Rather he has a fetish for being told what to do, his lips are sewn and he is basically a puppet. He is very flexible and agile and uses his arms primarily for getting around. Like hanging from street lamps and breaking peoples necks etc. as well as utilising some of his old school utensils such as his compass and maybe I will design a few weapons made from old school equipment.

Riki: I hope your now happy with the shoes (I was planning on changing them anyway), the laces are going to stay undone and maybe I'll use lw8 bone dynamics to control them.

I'm still not sure how I'm going to go about modeling the head, maybe if anyone has a wireframe of a toon style head they can post it. If not I’m sure I can find my own reference anyway.

cheers
oliver

riki
08-07-2003, 09:26 PM
No new pix???

skarab
08-07-2003, 09:43 PM
cant you see it riki?

here it is again.
I don't spend a lot of time modeling and I'm pretty slow so you may not of been able to see the difference, but I assure you there are some minor differences. Maybe this could be like one of those "spot the difference" puzzles.

oliver

http://homepages.ihug.com.au/~ohyde/v3.jpg

voovoo
08-08-2003, 03:41 AM
it's turning great... keep us up-to-date :)

thanks.
v

riki
08-08-2003, 04:43 AM
uuggh that's better. But something is missing??

skarab
08-10-2003, 08:35 PM
well I didn't really get any modeling done over the weekend, I was busy mourning the trajic death of barry white when I thought "what better way to pay tribute to the man with the velvet voice, than to go around town and stick up tribute posters of the man himself"

http://homepages.ihug.com.au/~ohyde/barry2.jpg

and then I realised I could also pay homage to one of my childhood idols at the same time



http://homepages.ihug.com.au/~ohyde/doogie1.jpg

well after my journey I was walking home and fell into a mud puddle, and landed in a cave where this creature that looked like my character ( but he had a head) was processing trash into fish sticks to feed me. When I got home after my hearty meal I started to model this guys head, well I have really only roughed out the face. I think I will start again but make it a bit rounder and give him eyelids and other features to make it easier to give some expression. What do you guys think of the direction I'm heading? should I keep going or change completely.

http://homepages.ihug.com.au/~ohyde/trick_1.jpg

oliver

P.S.
if you want you can download my posters and go stick them up around your town.

riki
08-10-2003, 08:43 PM
Sad to see Baza go. You should've made stencils would've lasted longer :)

The head looks a bit like a gas mask.

skarab
08-10-2003, 08:45 PM
The head looks a bit like a gas mask.

is that a good thing?

riki
08-10-2003, 08:55 PM
haha could be, depends what sort of character your after. I'd maybe refine the chin back a bit, do some sketches so you know what direction your going.

skarab
08-10-2003, 09:03 PM
actually dude you just made me remember that I had thought of giving him gas mask. Maybe I could convert this face into a gasmask with a long hose hanging from it. I had done some earlier sketches of this guy but I didn't like the head, now that I've got an idea I get onto some sketches.

cheers riki

skarab
08-12-2003, 09:36 PM
I made that mask, but I'm really unhappy with it
http://homepages.ihug.com.au/~ohyde/mask.jpg

I think I'm having one of those uninspired phases so I might just give this guy a break for a while and work on another aspect of my animation. I still really like that first head I did, but I don't think it suits the rest of the character at all, maybe I'll use the idea on something else. Thanks for you input guys

oliver